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  1. #1
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    new to 7.0: all dps now have Bloodbath, is now a passive and is 2x as strong, healer role is removed from the game, WHM AST SCH SGE are recategorised as Caster DPS and have their healing spells removed because they are not healers anymore. (they still do not get any more DPS skills)
    lol would not be surprised.

    I suspect their dev budget never gets increased and they have limited staff, so they want to design everything so it is easy to maintain and because the budget doesn't increase, SE keeps seeing the nice profits and may not want to invest more? The trouble is that 14 has massively increased its popularity and player base and potentially they haven't increased their team (I don't know) to handle it. Maybe it is hard to find good devs, or they refuse to give the 14 team a bigger budget? Either way I think they need more devs focused on tanks and healers, and maybe a few more to look at the DPS roles.
    (2)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Thoosa View Post
    lol would not be surprised.

    I suspect their dev budget never gets increased and they have limited staff, so they want to design everything so it is easy to maintain and because the budget doesn't increase, SE keeps seeing the nice profits and may not want to invest more? The trouble is that 14 has massively increased its popularity and player base and potentially they haven't increased their team (I don't know) to handle it. Maybe it is hard to find good devs, or they refuse to give the 14 team a bigger budget? Either way I think they need more devs focused on tanks and healers, and maybe a few more to look at the DPS roles.
    I think it's not just a budget issue in this case, they need developers who actually have experience with that kind of design and understand how the jobs work...but those basically don't exist outside of CBU3.
    But they'll inevitably just have to get more devs on the job design team anyway, having only 4 people for 19 jobs, soon 21 (not counting blue mage), is just not sustainable.
    (3)