Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 41
  1. #11
    Player
    ZeTrystan's Avatar
    Join Date
    Oct 2022
    Posts
    11
    Character
    Achilles Magnus
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by Foinhas View Post
    What dps loss? MCH is already at rez tier together with RDM
    I meaaaaaaaaaaan. You're not wrong. :')
    Heck, it could bring us UNDER the red mage level. That would be unique, ahah.
    (0)

  2. #12
    Player

    Join Date
    May 2022
    Posts
    172
    Quote Originally Posted by Foinhas View Post
    What dps loss? MCH is already at rez tier together with RDM
    This tbh, I feel the class needs more dps buttons, maybe some sort of damage up to keep up, not support since it is meant to be the ranged selfish dps
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  3. #13
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Defibrillator wouldn't be used
    If a healer died, it would be up to the other healer to res.
    If both healers died, then you'll most likely wipe anyway.

    I'm also bothered as a res would fit DNC/BRD much better than MCH.

    Other than that, I'm mostly wondering how a Flare Gun would help dealing more damage but BRD sings and DNC just dances so... Maybe not that much of a stretch.

    Something I would like of MCH would be a rotation between tools such as Flamethrower and Chainsaw, replacing the basic 1 2 3 for Flamethrower GCDs or Chainsaw GCDs.
    A bit like reaper but instead of a scary avatar, you get scary big guns.

    One thing I would also love would be the return of turrets but on the support side. Bishop could shield, Rook could heal.

    Oh and upgrade Automaton Queen to ARK and gives it interactions.
    (3)

  4. #14
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Really entertaining sketches from the OP.

    I've always wondered what this game could do with a group teleport effect. Like perhaps use your flare gun to create an extraction point that lets your team get to safety on another part of the arena. It's one of those things that could situationally lead to some interesting cheese, but would be really difficult to design in a consistent way.
    (1)

  5. #15
    Player
    ZeTrystan's Avatar
    Join Date
    Oct 2022
    Posts
    11
    Character
    Achilles Magnus
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by CKNovel View Post
    Defibrillator wouldn't be used
    If a healer died, it would be up to the other healer to res.
    If both healers died, then you'll most likely wipe anyway.

    I'm also bothered as a res would fit DNC/BRD much better than MCH.

    Other than that, I'm mostly wondering how a Flare Gun would help dealing more damage but BRD sings and DNC just dances so... Maybe not that much of a stretch.

    Something I would like of MCH would be a rotation between tools such as Flamethrower and Chainsaw, replacing the basic 1 2 3 for Flamethrower GCDs or Chainsaw GCDs.
    A bit like reaper but instead of a scary avatar, you get scary big guns.

    One thing I would also love would be the return of turrets but on the support side. Bishop could shield, Rook could heal.

    Oh and upgrade Automaton Queen to ARK and gives it interactions.


    Ahah, at that point, it's mostly a rez since DNC/BRD already have all the rest of the support. Wouldn't be against a switch around, but it would imply more change.

    And I fully agree for support turrets!
    (0)
    Last edited by ZeTrystan; 10-10-2022 at 12:35 AM.

  6. #16
    Player
    ZeTrystan's Avatar
    Join Date
    Oct 2022
    Posts
    11
    Character
    Achilles Magnus
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by Lyth View Post
    Really entertaining sketches from the OP.

    I've always wondered what this game could do with a group teleport effect. Like perhaps use your flare gun to create an extraction point that lets your team get to safety on another part of the arena. It's one of those things that could situationally lead to some interesting cheese, but would be really difficult to design in a consistent way.


    And they soooorta already have a teleport mechanic with Blue Mage (and all the limitations that come with it), so it's not like it's something new! It's closer to ''quick automatic travel'', but you aim where you want to go.
    (1)
    Last edited by ZeTrystan; 10-10-2022 at 12:35 AM.

  7. #17
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ZeTrystan View Post
    A LOT of people on Reddit reacted badly to a dps loss for a rez, but in my mind it just makes sense. It's both a deterrent (to leave the job to healers) and a tool in a bad spot!

    Idk why they would react that badly, when both RDM and SMN's raises come at the expense of potency. Mostly 1 GCD worth of potency, and even more unlikely for SMN who actively uses Swift on their rotations (thus having to hard cast the spell)... They would just need a calculation to equate more or less that expense translated to battery gauge.

    Honestly, I have a hot take on rezzes: They should just create a variation of phoenix down, a consumable usable in battle with 5min recast time. This way, the Raises would become just a more practical version of that, a job perk instead of a job staple that weights in their dps.
    (0)
    Last edited by Raikai; 10-10-2022 at 12:48 AM.

  8. #18
    Player
    ZeTrystan's Avatar
    Join Date
    Oct 2022
    Posts
    11
    Character
    Achilles Magnus
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by Raikai View Post
    Idk why they would react that badly, when both RDM and SMN's raises come at the expense of potency. Mostly 1 GCD worth of potency, and even more unlikely for SMN who actively uses Swift on their rotations (thus having to hard cast the spell)... They would just need a calculation to equate more or less that expense translated to battery gauge.

    Honestly, I have a hot take on rezzes: They should just create a variation of phoenix down, a consumable usable in battle with 5min recast time. This way, the Raises would become just a more practical version of that, a job perk instead of a job staple that weights in their dps.
    I agree! Seems so similar! But I think the reactions comes from people who already think MCH doesn't have enough damage output as is, which in a way is valid.
    (0)

  9. #19
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,386
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly hoping next expansion they will let us fuse or get inside the robot
    (0)

  10. #20
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ZeTrystan View Post
    I agree! Seems so similar! But I think the reactions comes from people who already think MCH doesn't have enough damage output as is, which in a way is valid.
    Ah, indeed... But those are two different issues, though. Judging by what was said during the LL I think MCH will get damage buffs, but I think is more unlikely for new actions until 7.0, which overall might shift things around everyone, performance wise.
    (0)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast