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  1. #1
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    That's one thing I'll never understand. Like, how are you gonna have a bunch of difficult content with hard enrages, but not let anyone know exactly how much damage they're dealing without resorting to either 3rd party addons or shudders digging through the battle log? Not even getting into the fact that said addon also identifies issues such as figuring out who's healing effectively or throwing Medica 2's into the wind, or whether or not people are actively using their mitigation skills.

    Like man, even a grading system like in Devil May Cry would serve as better feedback than the Stone Sea Sky trials which can be either overtuned or undertuned depending on your job.
    (28)

  2. #2
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BaconBits View Post
    That's one thing I'll never understand. Like, how are you gonna have a bunch of difficult content with hard enrages, but not let anyone know exactly how much damage they're dealing without resorting to either 3rd party addons or shudders digging through the battle log? Not even getting into the fact that said addon also identifies issues such as figuring out who's healing effectively or throwing Medica 2's into the wind, or whether or not people are actively using their mitigation skills.

    Like man, even a grading system like in Devil May Cry would serve as better feedback than the Stone Sea Sky trials which can be either overtuned or undertuned depending on your job.
    Actual smart reply.

    As a person who has worked extensively in number crunching QA environments, there is no way SE itself is not using tools to parse the battles they're designing. They are likely parsing them as they build them and as they test them, which is how we get the exact balance changes we get patch to patch.

    If they need a parser to gauge whether a fight needs to be tuned up or down, they can't actually expect players to be able to play the game without one. They themselves cannot accurately balance the content to an acceptable finish without knowing precisely what individual Job damage numbers are. Players who clear the raids are just unpacking the development process one mechanic at a time and benchmarking progress by parsing DPS numbers, which I promise you is the development process in reverse, but still the same process.
    (5)

  3. #3
    Player Velvet_Lunarfang's Avatar
    Join Date
    Mar 2020
    Location
    Limsa
    Posts
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by BaconBits View Post
    That's one thing I'll never understand. Like, how are you gonna have a bunch of difficult content with hard enrages, but not let anyone know exactly how much damage they're dealing without resorting to either 3rd party addons or shudders digging through the battle log? Not even getting into the fact that said addon also identifies issues such as figuring out who's healing effectively or throwing Medica 2's into the wind, or whether or not people are actively using their mitigation skills.

    Like man, even a grading system like in Devil May Cry would serve as better feedback than the Stone Sea Sky trials which can be either overtuned or undertuned depending on your job.
    Because they don't want to add damage meters because it would hurt all the casuals feelings. Honestly it would help everyone know their jobs better and rotations.
    (6)