Of course that would be ideal, I dont think they will ever completely wipe off the original housing but doubt we will have instanced anytime soon.
Easy, if you choose the lottery for "any" house your name goes into every open house lotto. If you choose to join for a specific house your name goes in the lotto for the exact house you're targeting along with all the people that are targeting that house and all the people that chose "any" house. I'm really not the biggest fan of this because I would like a house in a couple of specific wards over just any house and this would make the people I'm against even higher, but at least it would be an option so you're not going 1:150 every 7 days for a chance at a house. Of course on Lamia this could be 1:150 every 7 days even going for "any" house. At the time of my OP there were 0 houses in Shirogane or Empyreum.
It's not a perfect idea, but if you choose to join the lotto for "any" house, then the assumption would be you don't care where it is, you just want a house. So, the system could very easily randomly choose a single house from all of the lotteries you win to be your designated house. Then all the extra lotteries would be rerolled with your name excluded. We live in 2022, this type of algorithm would not be difficult to implement.Nothing wrong with one per person. Imagine this system is implemented and your name is pulled as the winner on more than one house, you can only pick one. The main issue is you're screwing someone else out of a chance to own one of the two houses you've won as the one you don't pick would just go back out into the next lottery rather than be owned by someone currently.
The system for what it is is fair, even if the odds of you winning are slim. If you want multiple chances, grow some alts like others do.
So they should change the game so people with a mountain of Gil or no life to interfere with camping a flag all day get all the houses? I’ll take Lady Luck thanks much.
It would be great if they would implement instanced houses to work like apartments. They could be accessed from a directory in each ward and players could select their desired size when purchasing. The only major thing that needs to be implemented is an instanced house exterior. House interiors are already instanced, so they're pretty much ready to go for instanced housing.
Complementing the wards with an instanced housing system that gives players a nearly identical experience as ward housing would be great solution to the housing supply problem. Many players needs would be met by an instanced house, and players who really want a ward house will face much less competition.
edit: But don't hold your breath for anything like this. In the words of Billy Bob Thornton from the movie Bad Santa: "Wish in one hand and s**t in the other. See which one fills up first."
I don't see SE attempting to fix the supply issue before all planned new servers are filled up. And even then, it's still a pipe dream.
Last edited by Pablomaldito; 10-07-2022 at 03:28 PM.
Shouldn't but do you remember what happened during the first round of the lottery? If they can't even implement one lottery pool properly without it breaking for a month and screwing people over, why would they be able to make a more complex one work properly on the first go?
I'm all for not breaking things further and just having ward housing for those who want it and are willing to be patient with lottery and instanced for those who arent patient and "just want a house".
Probably shouldn't generalize everyone under one description. Plenty of people who have gil and no life the game are not botting or trying to have more than one house in the game. The people who are botting are those who get off on exploiting the game and feel entitled to whatever they want because they pay to play this game. It's definitely not correct to say all rich gil players or no lifers though lol.
You have a citation for that claim? I've never heard of FOMO being used that way and I'm coming up blank when I attempt to search it on Google. All references trace back to actual "fear of missing out" and underlying psychological factors involved, nothing about companies engaging in "bad habit" practices.
I'm also not understanding how you equate any content design in game to "drug dealer tactics". This game is very easy to walk away from. Even the "you have to stay subbed to keep a house" claim that so many make is false. You do need to subscribe at regular intervals but it doesn't have to be constant and uninterrupted. You can be unsubbed more of the year than you are subbed and still keep a house.
The question I still like to hear answers to is why people who don't want to be playing the game want to keep a house they aren't using on their account they don't want to use. That's just plain dumb and a waste of money.
I think a lot of players forget that part of the reason first come, first serve worked decently on most worlds in the distant past is because the ratio of houses to active players was much closer to even than it is now. The player base has exploded in size much faster than SE could add more wards to compensate.
They would be far more frustrated and upset with fcfs if it was implemented under current conditions.
Last edited by Jojoya; 10-07-2022 at 09:29 PM.
I agree with whoever said they should just keep it turned off forever.
More than fair. Square don't handle reimbursement very well normally but in this hypothetical scenario I wager they would put some active effort in. Still unlikely, of course.If I got to keep my furniture then yes. If not then no because I spent actual real cash on some of that furniture, and some is event stuff that isn't on the mog station. So. It won't happen and if it did without a way to preserve the items then it'd be kind of stupid of SE.
A belated 's'all good'. It used to be/is a prime issue on the text-based worlds.Ah sorry, my passive aggressiveness wasn’t directed at you, just at how ridiculous it is to give the “neighbours” excuse to not implement instanced housing when only a very small amount of people take advantage of the feature, most streets are deserted and most people don’t play at the same times either ways. In three years that I’ve owned housing I had two encounters with neighbours, one couple didn’t say hello, another couple I actually interacted with stopped playing over a year ago, no return. It’s nonsense.
Tavern/Catina/inserttitleofchoice (typically the seedier ones receiving the most traffic) or bunking inside some place sectioned off from the main map. The more things change, the more they remain the same. ;p
Last edited by Cygnia; 10-08-2022 at 06:22 AM.
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