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  1. #1
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Yeah as much as I enjoyed the ShB role quests, I didn't enjoy the one (1) I've done so far for EW at all and have zero interest in doing the rest, based on the first and what I've heard about the others. The individual job quests were pretty hit or miss for me but I still liked them a whole lot more than this.

    I get why they made the change. Still kinda sucks though.
    (1)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  2. #2
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Avidria View Post
    Yeah as much as I enjoyed the ShB role quests, I didn't enjoy the one (1) I've done so far for EW at all and have zero interest in doing the rest, based on the first and what I've heard about the others. The individual job quests were pretty hit or miss for me but I still liked them a whole lot more than this.

    I get why they made the change. Still kinda sucks though.
    I did them for the sake of the Endwalker-relevant plot that they shoved right after you beat all of them. My thoughts were:
    - On the role quests themselves, I get that what they gave us with stuff like Fordola was meant to either provide closure or understand the status quo of things. But for the majority of them (especially Ishgard), it just felt like they were ruminating on old, closed topics. I don't know, most of it felt like a retread of the 60-70 Dark Knight questline where we feel bad about those who allied with the baddies, make us remember really hard that they were human. Yes, they were human, that alone is worthy of a modicum of compassion. But that doesn't mean I need to feel bad for people who didn't think twice before drinking the cool-aid. They're not free from consequence.
    - The Nerva quests were really disappointing. I wanted to learn more about Nerva but not through hearsay. When we finally reach the guy, he's long gone. And throughout it all, it just felt like we were right there, beating Anima's arse and ending the Garlemald brainwashing, while Nerva was having a mental breakdown next door and we just skip him. We spend so many hours in there, and all this lasts for a good few days. I get Garlemald's large and a rubble, but come on. It can't be this bad, can it? Good resolution for the people of Garlemald in the end, I guess. That of accepting the contigent and going to them for aid and help rebuild. But it was a resolution they'd have sooner or later. It's not like their leaders were providing many options, and that was easily the most logical conclusion given Alphinaud and Alisaie's work there, alongside Maxima and Lucia.
    - The Four Fiends explanations should be explained in the MSQ directly. This is way too interesting information about our current main antagonists to pass up like that. It expands on the creatures we're killing, explains who they were and grants further insight into Golbez's character.

    We have job quests who now deal with implications based on what we've experienced in the MSQ. We went to the moon (AST), Bozja's liberated (GNB), Garlemald's... Garlemald (RPR, GNB kinda), Sharlayan's stick has finally been removed from its rectum (AST, SGE), we are now working with two of the First Brood and are in search of a third member (DRG) and we're currently exploring the Void and understanding the relationship of pacts and deals with Voidsent (WHM, BLM, RDM, RPR). And hell, DRK could stand to gain from exploring the nature of one's soul and psyche, especially knowing about Azem and Ardbert's influence within us. The origins and effects of the Final Days really parallels DNC's Totentanz, how did Dancers react to that revelation and the existence of Dynamis? There's just so much to explore, even if it's just a continuation quest like in Shadowbringers. But eh. We got what we got.

    I don't personally want long quests that gate skills behind them. That was tedious before, it won't be any less tedious now. But those stories exist, and the characters have gone through personal trials with us alongside them. And now that there's new information and previous stuff is being expanded upon, why not revisit them for their input? See in what way this information affects people that we know other than the ones we take with us in our adventures.
    (2)