https://www.fflogs.com/zone/statisti...dps&dataset=95
Truly a powerhouse...
Phys ranged are lagging behind and considering you can only bring 2 dps, they no longer bring the 1% role bonus buff, which is a big reason you even bring one in Savage raids. SAM + SMN or BLM will be a very strong choice though.
All the tanks are fine, WAR obviously having the heal advantage.
AST is a dead job in dungeons with absolutely pitiful dps, so SGE/WHM will probably dominate there.
All theory of course based on current Normal dungeon numbers. We can't predict exactly how they'll design these.
Player



if that happens, it'll probably be magical ranged as well. RDM and SMN don't have their rez utility anymore and in this setting, have worse damage than MCH. BLM has a bit more damage but doesn't have the mobility/kiting.
If there's nothing that gives a downside to melee in this content, though, it could very well be a MNK+SAM meta for DPS.




Looking at the dungeon statistics the other poster provided, Summoner beats out some melee, so they would still be strong even without a rez. Probably thanks to their ridiculous amount of AoE on the trash pulls.if that happens, it'll probably be magical ranged as well. RDM and SMN don't have their rez utility anymore and in this setting, have worse damage than MCH. BLM has a bit more damage but doesn't have the mobility/kiting.
If there's nothing that gives a downside to melee in this content, though, it could very well be a MNK+SAM meta for DPS.



AOE and burst that recharges between pulls, yeah. And now we're getting into the specifics of "how will it be tuned?" which we don't know.
If it's just uptuned regular dungeons, aoe and buffers will still be relatively strong, though the latter still much diminished compared to 8 person content.
If it's more like HoH/PotD's "hardcore"/upper floors, well, that's going to play out a good bit differently and, again, with rez utility out of the way, selfish damage, ideally without much setup and with a lot of mobility, is likely to be king here.
But we don't know that much yet, we'll have to wait and see.
But for people that want the best single-target damage outside of a timed raid buff setting and with smaller comps, MCH outperforms SMN and RDM. (ie, potd/hoh-style tuning).MCH is still pretty weak in dungeons, the other phys ranged just kind of lose their edge over it.
As others have been saying, we'll probably just see melee/caster comps with phys ranged benched, unless they add some kind of content-specific mechanic that makes phys ranged more powerful.
And melee outperform all of the above. Ranged can still be valuable in potd/hoh because they can more easily avoid deadly/one-shot attacks from mobs and traps, but it's unknown if things like this will be a factor in criterion dungeons.
If mobs hit weakly enough that mass pulls are still possible and good aoe for large numbers is a thing, RDM and SMN may still be favored.
Last edited by Risvertasashi; 10-07-2022 at 05:55 AM.
MCH is still pretty weak in dungeons, the other phys ranged just kind of lose their edge over it.
As others have been saying, we'll probably just see melee/caster comps with phys ranged benched, unless they add some kind of content-specific mechanic that makes phys ranged more powerful.
You are underestimating SMN a lot here. Even bereft of its rez utility, it boasts some of the highest raw burst you will get out of a ranged DPS. Its burst windows are frequent, powerful, and highly effective for both AoE and single-target. It blows BLM clean out of the atmosphere in this regard. I would wager it handily exceeds MCH in both of these areas as well.
As you said: weakness in 8-man content does not translate to weakness in dungeons.
I definitely expect to see a lot of SMN activity in Criterion.
Last edited by Absimiliard; 10-07-2022 at 06:10 AM.
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