
Would you take someone stuck in bronze seriously when you ask how a job plays?https://na.finalfantasyxiv.com/lodes...or_achievement
But it's pretty asinine to only weigh the opinion of top players in a discussion around PvP design, particularly regarding mechanics and roles that are the basics of every team-based PvP game ranging from MOBAs (LoL) to FPS's (Overwatch) to MMOs like XIV. He's described how PvP tanking works in almost every modern PvP game.
Being good at the game doesn't also mean being good at game design or understanding how it works, though it's clear Reinhardt is good at both.
It's so silly to me you're here stalking player profiles before deciding whether or not what they said has any meaning to you.
If they've played enough? Absolutely. Hell even someone who only queues casual has valid insight to share. This entire thread is about a buff to SAM and went a lot into how jobs and job roles play, and you don't even need to have played XIV to know how a tank functions in a team-based PvP game. Anyone who plays online games who's never touched XIV could have had a productive conversation here in this thread.
A vast majority of the XIV PvP experience happens outside of crystal tier. The only valid time to gatekeep the discussion to crystal players is if the topic at hand is about crystal-level games and the meta there, or when the skill ceiling of a job is so high that a successful style of play is vastly different at different ranks. Being that the design philosophy of XIV's PvP has been catering to the lowest common denominator and flattening the skill floor and ceiling as much as possible (there's like maybe 10 buttons to press in XIV PvP) for many many years, that's not really something this game sees a lot of like you commonly see in other games.
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