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  1. #1
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    I agree that output is the only thing that matters but at this point we’re talking about losing the Paladin job identity. I don’t mind doing less than the other tanks in output when they give tools that make me feel good about playing the job itself. I think strengthening support helps retain the inherent job fantasy about a sword and shield character.
    (3)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Elizasylen View Post
    I agree that output is the only thing that matters but at this point we’re talking about losing the Paladin job identity. I don’t mind doing less than the other tanks in output when they give tools that make me feel good about playing the job itself. I think strengthening support helps retain the inherent job fantasy about a sword and shield character.
    Output sure matters I just think, over things can matter.
    Like if a tank is 1% behind that's fine, I think it's alright if a certain job does more then another job of it's category, If it's more then 1-2% it becomes questionable, I think it's fine to want PLD's (even warriors) output further buffed.

    I personally dislike how Paladin the job that's meant to be and generally always is about party protection and high defensives, is the job with really bad defensives in comparison and "meh" utility, I don't see how buffing PLD's defensives to be more in line or even better in some situations is a "bad" thing, I enjoy the job from rotational and looks I just wish the defensives were actually looked at, Cover hasn't been touched in two expansions despite being useless on PLD.

    I felt a bit annoyed that everything is becoming Damage focused because now PLD's rotation is likely going to suck it's defensives are already pretty bad and I'll just end up moving to another tank like Gunbreaker, I think it's fine if certain jobs aren't "meta" if it means we can have more intresting jobs and design, "120" windows was added so no job was falling behind in certain fights, we should be wanting more diverse kits more diverse buffs and utility for the game, not only focus on "da damage"

    Of course damage balancing is Very Important but dismissing any change that isn't "damage" focused is also just unhealthy to the game, it's fine if a job performs slightly worse then another in damage output, but has higher utility or something as a trade off.
    (0)