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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,857
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Clover_Blake View Post
    I love healers are they are and I don't want a more complicated DPS rotation! Not everyone shares the same taste.
    Sure but why do all 4 healers need to revolve around 1 taste, like we don’t make every class a proc based free form rotation class because some people love current BRD

    My problem is they had this right years ago, WHM really hasn’t changed much, why did SCH and AST have to be gutted because some people liked WHM
    (10)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Sure but why do all 4 healers need to revolve around 1 taste, like we don’t make every class a proc based free form rotation class because some people love current BRD

    My problem is they had this right years ago, WHM really hasn’t changed much, why did SCH and AST have to be gutted because some people liked WHM
    Unfortunately AST was always the problem child ever since it was implemented. It was either too strong in the healing department with the benefits of card buffs, or it was average and the card buffs didn't bring it up to par with SCH/WHM.

    So SE's grand solution was to bring both SCH and WHM to the AST DPS model of a single dot and a single filler spell (riveting gameplay!). Where they screwed up royally is AST had that dps rotation BECAUSE most of their downtime was spent with cards.

    So pre-Endwalker we had 2 healers, that didn't have constant job identity actions every 30s, using the model of a job that did and It.Just.Didn't.Work.

    It's not fun.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deceptus View Post
    Unfortunately AST was always the problem child ever since it was implemented. It was either too strong in the healing department with the benefits of card buffs, or it was average and the card buffs didn't bring it up to par with SCH/WHM.

    So SE's grand solution was to bring both SCH and WHM to the AST DPS model of a single dot and a single filler spell (riveting gameplay!). Where they screwed up royally is AST had that dps rotation BECAUSE most of their downtime was spent with cards.

    So pre-Endwalker we had 2 healers, that didn't have constant job identity actions every 30s, using the model of a job that did and It.Just.Didn't.Work.

    It's not fun.
    Only "most of AST downtime being occupied with cards" isn't even the case, it's only a fraction of downtime. Most of it is still hitting 1 DPS button, it's only marginally more interesting,

    I would expect that the opener is where a fair number of people might disagree that AST can be more challenging to play well.
    (0)