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  1. #11
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Packetdancer View Post
    snip
    Honestly I think the problem is more how people choose to tackle Blue Mage.

    The dev team insists that the reason it wouldn't work is because spells are OP and, like you said and many people agree, if you focus on the Learn mechanic, you're no different than the people in HSW who didn't have stuff like Provoke or Awareness in their cross-class kit. The game works off of an established "minimum". And BLU spells being tied to the Learn mechanic are a bare minimum.

    However, so too were other spells and abilities from other jobs who were translated just fine into FF14. We're not Dualcasting Flares here, but Dualcast exists regardless. We're not summoning actual gods here. Learn is literally the FF5 mechanic, which sure some other games who ALLOW for it share... but not all of them, and you have plenty of other ways to do this.

    So why the insistence that the game cannot translate BLU into its system? Why insist on "skills are broken" or "Learn is the way to go" when there's no need for that?
    DRK iconically sacrifices its own HP to deal damage, not MP. Yet the devs worked around it, didn't they? So why freak out that Self-Destruct would insta-kill you? It doesn't have to. Nor does it have to be in the list anyway.
    And you got Blue Magic from eating enemies in FF9, you got it from eating bolts and nuts like Quistis, you got it by making Kimahri poke a specific guy. Why insisting that you MUST tie it to the FF5 Learn mechanic? When in other games, it's just a gimmick that ultimately is no different than having to purchase spells from shops or waiting for a spell to be dropped like in 11?

    It's a bit unfair to say "Oh we can't have BLU in the game without changing" when really you could just learn spells like everyone else does: job quests. Hell, we do dungeons and fight non-optional duties in the game, what's to say the warrior of light doesn't have the creativity to learn otherwise as he goes along? We don't even need to do Coils to learn how to summon Big Daddy and Moltres. So why limit BLU to that?

    I will concede that Limited Jobs, when done right, might be cool and useful. But using this as an excuse for why iconic jobs cannot be translated into the game is, to my eyes, a bit unfair. If we're going to have Limited Jobs, then they shouldn't need justification.

    Edit: to me, BLU is about using your enemy's skills, not Learning as a mechanic. Every class learns in one way or another, BLU being quirky is just fluff to the lore. It can be done in cutscenes, it's fine. That's what I think BLU is: the ability to use skills, not the Learn mechanic itself.
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    Last edited by Midareyukki; 10-04-2022 at 03:50 AM.