Quote Originally Posted by Gullis View Post
Having hard dungeons locked behind savage raid gear sounds moronic, but ohwell, I guess we'll see.

The reason people don't do savage is often because PF is cancer, and they can't commit to a static. The fact that it's hard doesn't have anything to do with it. At least not in my friend group.

Having smaller group hard content is the perfect solution, for non raiders who seek a challenge, as its far easier to get 4 friendos togheter whenever, but if u need to do 8 man savage raids for gear anyway, what is the point? It also limit the jobs you can use, since people might not have multiple bis geared jobs, making it futher inflexible, and I thought that was the whole point. To offer harder content for people who don't do savage raids due to reasons stated above.

wait a few patches for catchup gear then I guess.
I mean there's already 2 other versions with a much more accessible ilvl requirement and difficulty level. I don't see what the issue is. It's basically bonus content for people who have done savage.
Also we don't know what the dps checks will look like. It may not be THAT restrictive, I'm sure they are taking in mind that 4 person parties covers a lot less ground than 8 person parties.