The sad thing is, in 90% of higher level content even 20-40% healing is a pretty unrealistic estimate if your party is casually competent, in which case its in the single digit, at most.FFXIV raids are designed for you to dps 60-80% of the time, and heal 20-40% of the time, but the healer's kits are designed around the assumption you'll be healing 60-80% of the time, and dpsing only 20-40% of the time, they're way too bloated with OGCDs that are too strong, too accessible, too fast CD recovery, is it any wonder people can get their GCD usage down to zero when an AST has Horoscope, CU, CO, Earthly Star, all on seperate 1min CDs? but we cannot remove those OGCDs or nerf them too much, as it'd cause a balance nightmare for the devs having to go back and check that all the content is still clearable after nerfing these OGCDs. Hence, the suggestion that we add complexity to the damage side of the kit to engage people during the downtime
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