Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 41
  1. #31
    Player
    Jeffdogg's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    47
    Character
    Tony Soprano
    World
    Balmung
    Main Class
    Gladiator Lv 20
    Quote Originally Posted by Vaen View Post
    Right, I got what you meant when you said that I think some people just misinterpreted. It tends to happen on these forums >.<


    Clearly you misunderstood my point. I never said that FFXIV shouldn't copy ANYTHING from FFXI. I said that FFXIV should only copy THE BEST parts of FFXI

    For example, I love the races from FFXI and I'm glad FFXIV used a slightly redesigned version of them.

    I hate the faction grinding in FFXI and I'm glad that that wasn't copied.

    Anyway, I knew the success of FFXI would come up and that something I wanted to talk about. It was very successful for its time and I think it has a lot to offer despite all the archaic things in it like faction grinding and all the waiting (for groups, traveling, NM spawns, etc.) FFXIV is competing with a lot more MMOs and it's a different market now. It can't afford to have all the inconveniences that FFXI had if it wants to grow and achieve a larger playerbase than it has now.

    That's why I think it's really important for people to understand that FFXIV should only copy the "good" from FFXI and leave out the less popular aspects of those "good" systems.
    I understand your premise a little better now, but sill you must have to understand the only way for people to stop trying to make it more like FFXI and keep going on about it like you mentioned is to remove those aspects from XIV. Until then they will keep on about it and possibly even after.

    It is easy to misinterpret things on the internet because we all are different and therefore read things and see things differently. Its hard for a lot of people to understand how an MMo can change people lives like FFXI has. But I believe in a way the more they mention how they want this to be like XI and that etc.. is maybe they are trying to recreate that feeling that we all got playing FFXI. Theres nothing wrong with that IMO, but thats where the misinterpretation starts coming into play. FFXI's heyday is long gone but its never gonna be forgotten, obviously by reading many of the posts in these threads.

    Theres nothing wrong with trying to relive something they cherish so dear, but (no offense at all in saying this please dont take it the wrong way) but there kinda is making a thread telling people "Stuck in the mindset of FFXI, you can't see the highest potential of this MMO"..

    Nobodies in the wrong, I think both sides just need to be a little more understanding. In any situation theres some kind of middle ground. We just need to find and attain it.
    (1)
    Last edited by Jeffdogg; 03-27-2012 at 12:15 PM.

  2. #32
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by Jeffdogg View Post
    Theres nothing wrong with trying to relive something they cherish so dear, but (no offense at all in saying this please dont take it the wrong way) but there kinda is making a thread telling people "Stuck in the mindset of FFXI, you can't see the highest potential of this MMO"..
    I guess I can see how my title could be a bit offensive. I apologize to big FFXI fans! And I totally understand wanting to recreate the good memories from FFXI. I haven't played FFXI as much as many of the people on these forums, but from the few months I had with it I definitely experienced that unique charm and magic moments it has that FFXIV too often lacks (though FFXIV is getting more with each patch ).

    I think that FFXI can be a really good source of inspiration for FFXIV, but I'm worried that if we only look at what was in FFXI we are also at risk of blinding ourselves to other good possibilities.
    (1)
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  3. #33
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Tarutaru, Mithra, Galka (minus the tail), Elvaan, Humes. Yeah, this is a totally new game. >.>;
    (3)
    My signature is edible. Go ahead, try some.

  4. #34
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Xoo View Post
    Tarutaru, Mithra, Galka (minus the tail), Elvaan, Humes. Yeah, this is a totally new game. >.>;
    To be completely fair, copying the character models does not an entire game make. Outside of the fact that you have cat girls, tall elves, and the regular FF series staples that all games in the series share, it couldn't possibly be any more different than XI. The games are night and day.
    (1)

  5. #35
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    my only real beef with level sync in xi was when you had a normal party all within the 2 level gap and people still synced to the lowest player. the worst example i ever remember is getting a gropu of 59-61 players and the leader syncing everyone to 59 thus removing everyones level 60 weapon skills and slowing the party down alot.

    it becomes annoying when you have a normalised party set up within the usual level ranges. there is no need at all for level sync in this situation but it still gets popped. if they put it in ffxiv it needs to be smarter. i dont want to see a party of 45-50s all synced to 45 when it's not necessary.

    if they put in some kind of intelligent system that detects party members levels. for example you go to kill rapters at iron lake in your party you have 6 players between 35 and 38 and 2 50s. a level sync option should if anything detect that under these conditions the optimal level to sync the 50s to would be 38 and give the level 50s the control to accept or deny this sync perhaps via the party menu regardless of party leader. and prevent everyone from being synced to 35 thus affecting a minimal number of party members.

    and also if you have a party of 8 people between 35 and 38 for example then the system should detect no form of sync is needed and thus not offer it at all.
    (1)

  6. #36
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ThePatriarch View Post
    I'm assuming you started playing in the later years. Unless you had no job, and played 24/7 FFXI was a challenge just in the means of time constraints, let alone skill.

    Between obtaining the Elite gear, having high levels and crafts, being able to kill the upper echelon of Notorious Monsters. Those options were not readily available to average players. You might be talking about Limbus, or public dynamis shells.

    FFXI was indeed challenging, and alot of content was not readily available to the average player. (This is pre 75+ level cap)
    ToAU mostly came to mind. Hell, even CoP. I don't know about Abyssea, since I stopped playing before that. Just because it took a while to get a pt doesn't mean the game was hardcore. And has been iterated in other threads, this is a massively multiplayer game. While I realize many just like to chat while playing, the main selling point of this game is that you play with other people.
    (0)

  7. #37
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    This game was missing a lot of core functions in beta that FFXI had (auto sort anyone?) that should have been a no brainer to carry over. But I'm also glad that a lot of the tedious crap was omitted. I think FFXI was more tedious than hardcore.
    (0)

  8. #38
    Player
    Dubberrucky's Avatar
    Join Date
    Mar 2012
    Posts
    33
    Character
    Dubber Rucky
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Vaen View Post
    I guess I can see how my title could be a bit offensive. I apologize to big FFXI fans! And I totally understand wanting to recreate the good memories from FFXI. I haven't played FFXI as much as many of the people on these forums, but from the few months I had with it I definitely experienced that unique charm and magic moments it has that FFXIV too often lacks (though FFXIV is getting more with each patch ).

    I think that FFXI can be a really good source of inspiration for FFXIV, but I'm worried that if we only look at what was in FFXI we are also at risk of blinding ourselves to other good possibilities.
    I am one of those fan girls that the title made my left eye twitch, but after reading the actual post I was not offended in the least. There were a lot of great things about FFXI but there were a lot of things that weren't so great either. I actually have a similar "fear" for lack of a better word that this game will go the way of so many others on the market today of being a cookie cutter version of WoW (which I'm sure has its good points too somewhere I just don't know any it wasn't my taste) The best idea they could take from FFXIs long run though in my opinion is keep it different than other MMOs today.
    (0)

  9. #39
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Vaen View Post
    It seems like too many people on these forums are stuck on the things they liked from FFXI, and they are demanding that FFXIV must copy/paste FFXI's systems exactly how they were.

    It seems that we are forgetting we can take the good from FFXI and leave the bad. We will never see the great potential a Final Fantasy MMO has unless we can accept innovation and encourage the dev team to try things differently than how they were in the past.

    Examples:

    -People miss how the NMs were in FFXI. I agree with them, FFXI's persistent world-spawned NMs are much more interesting than the ones we have currently in FFXIV.

    There's a thrill to hunting NMs in FFXI because when and how they spawn is more complex than it is in FFXIV. But this does not mean we have to import FFXI's time-consuming, frustrating "lotto spawns" and lengthy respawn timers into FFXIV. Here's just one example of how they could bring back the thrill of hunting NMs without all the time-wasting, frustration, and low drop rates:



    -People remember how level sync was abused to level fast in FFXI. This does not mean that "level sync" has to behave the same way in FFXIV. Don't oppose the implementation of level sync outright because you remembered it in FFXI one way, instead, support a NEW version of level sync that balances the game.



    These are just a few examples of how people need to break outside the box that FFXI put their mindset in, and how just a little bit of creative thinking can result in potential solutions that are better than just copy/pasting FFXI.

    I'm not saying that my ideas are the best and maybe they're not realistic and would never work, but at least I'm trying to address the problems that prevent many people from enjoying FFXI and FFXIV.

    Next time, instead of asking or expecting the dev team to copy-paste things from FFXI, please try to think of some way they could build on FFXI's positive aspects and create a new MMO experience that works better for everyone beyond just the hardcore former FFXI players.
    The thread title is all well and good, but there's a flaw in that logic. The "good" from XI is all subjective. Why do you think things get so heated around here? Everyone has a set opinion and nothing can change their mind - And that's fine.

    I just wish the devs would give a firm long-term plan so I can decide whether to pay them any more money or not. But because SE is bending backwards for the community, someone's always going to be angry about something.
    (1)

  10. #40
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I agree but i hope ff16 or 17 or new title ffonline-1 I hope is a more action oriented affair, i hope they collaborate with western studios for game design - while they make the fantastic animations and art
    (0)
    MAGIC MUSHY ROOMS

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast