Extra bonus with Arms' lenghts or any other kind of party mitigation.
Reaper going ahead? Means free slow and health regen with its shield popped.
At lv90, i always expect dps to just hit mobs during pull, apply dots or such just roll the cooldowns
Just ran an Endsinger that made me want to die on the inside. It's just this massive struggle of res roulette along with eventually getting to the start of phase 2 where neither tank LB3s.
Then one healer goes afk before we try again, saying they'll be back. One of the tanks pulls early. Someone in the chat calls it an accident. I didn't see an accident. I saw a tank walk up to her and throw their enmity projectile. We eventually wipe, the healer that wasn't afk(other healer came back by then) leaves. They were the only sprout outside of my alt(which wasn't wearing theirs). People immediately start bad mouthing them in the chat and I call it quits. The healer that went afk was pretty bad but it wasn't really either healer's fault that most of the party was intent on collecting vuln markers due to not knowing the fight.
G'raha should be a Red Mage. He's a jack of all trades that can utilize black and white magick, along with being very handy with a sword and shield.
Alisaie can be something else more fitting that doesn't have her getting knocked on her arse so much.
Thank you to the Lich Trio which made this Level 90 Roulette a really enjoyable one.
I was the healer and we chitchatted along the way. A rare sight nowadays.
Maybe you should just play an actual tank if you want to help mitigate so badly. You just described gunbreaker's kit.
Maybe play more because really getting hit as a dps for 2 or 3 times isn't the end of the world for a tank or a healer especially in max level dungeons of each expansions.
So yeah, you should probably play tank more and just get those mobs, courtesy from someone who mostly plays tanks
Maybe you should realize other players using their tools and resources actively helps you. In the example stated above, the reaper is doing four things:
1. Using their hp, which is hp damage you as the tank are not taking, thus free mit.
2. Applying a slow to potentially multiple mobs, again free mit.
3. Saving you the use of a cooldown by popping their arms length, meaning you will have it for the next pull if needed (assuming your party is killing at decent speeds of course).
4. Popping a party-wide HoT, which is free healing for you.
The tank literally has to sneeze at enemies to pick them up. The tank has an extremely easy job in dungeons. Someone else pulling is not some horrible rude thing that's the end of the world. The tank literally only exists to soak damage and enable large pulls. They are otherwise unneeded in most dungeons. And like someone else said already, if someone's getting ahead of you, as the tank, you're probably going too slow anyways.
I just want to highlight how you're contradicting yourself. The tank is there to take damage. What are you doing taking it for me, when I take it better? You're not doing me or the healer any favors and you may as well be playing the tank if you so desperately want to take damage. You're messing with my flow, plain and simple.Maybe you should realize other players using their tools and resources actively helps you. In the example stated above, the reaper is doing four things:
1. Using their hp, which is hp damage you as the tank are not taking, thus free mit.
2. Applying a slow to potentially multiple mobs, again free mit.
3. Saving you the use of a cooldown by popping their arms length, meaning you will have it for the next pull if needed (assuming your party is killing at decent speeds of course).
4. Popping a party-wide HoT, which is free healing for you.
The tank literally has to sneeze at enemies to pick them up. The tank has an extremely easy job in dungeons. Someone else pulling is not some horrible rude thing that's the end of the world. The tank literally only exists to soak damage and enable large pulls. They are otherwise unneeded in most dungeons. And like someone else said already, if someone's getting ahead of you, as the tank, you're probably going too slow anyways.
We already had this discussion that I wasn't going too slow. We agreed on the number of GCDs required to secure aggro. People are just impatient. Too slow? You believe 3 seconds in a 90 minute lockout zone is too slow, but you also believe 3 seconds is also as much as is needed to secure aggro.
Are you high right now? Do you need to lay down?
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Last edited by Deveryn; 10-02-2022 at 01:25 AM.
I really love when these discussions pop up because I love to see who knows how to play a tank and who is a diaper baby.![]()
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