But that's my point - if the new tier is "a lot of fun", it can't be BORING at the same time. See what I'm saying? Either it's a lot of fun OR it's boring. Generally speaking, things that are a lot of fun AREN'T simultaneously boring to the person who is feeling fun from it. The only way it can be both harder/more fun to heal AND more boring to a person is if said person doesn't like healing. Like if content is more fun to heal but a player is playing BLM, or even RDM with Vercure that they aren't using, then it might be boring to them.
Except PF groups had to use mitigation in P1S and P2S, meaning they were "prepared" for it - by the game. It's only the meta chasing parse thing that has convinced un-prepared people.The issue is that PF specifically is getting frustrated due to parties hitting walls and not progressing. It is about the game leaving the players unprepared.
But how's that work when healers quit?Now that those things are required, it's pushing people out of their comfort zone, which is something the community would gradually get used to if we maintain this demand for healing.
Except it IS when they're more focused on DPS burst weaves than on mitigation weaves.People wanting to use their GCDs for damage is not the issue.
...which is a result from the parse meta game.and trying to break from the muscle memory
This sounds awful close to an argument from the Sylphie side of the table, just forewarned. That is, that healer DPS being calculated into Enrages and healers being expected to DPS while healing is a negative thing. (I know you didn't intend it that way, but the argument is not far from it.)is making it tougher on healers to keep up with the damage while still trying to optimize their DPS, because their DPS is also required in order to beat the enrage.
I never have said it's evil. I have said it's resulted in a lot of bad play and perverse incentives being called good play when it really isn't, it was only allowed by bad game/encounter design.People wanting to maximize the value of their heals so they can maximize their DPS contributions is not the evil that you think it is.
It's probably also making healing "less boring" that is driving people away right now. We don't have any solid poling on this, but players are citing what you said above (being blamed) AND players are also citing the higher healing requirements (being harder) AND people are also (in organized groups/statics that don't have the first problem) citing it being boring - though this group largely hasn't quit healing, they just don't PF in the first place since they have Statics.but its other players blaming you when its not your fault that is driving people away right now.
Which, again, makes no logical sense. Well, unless we're talking about static healers.And people are also upvoting comments about healing still being boring in spite of these healing requires.
What percentage of the FFXIV playerbase is 400, btw? What's 400/3,000,000 * 100%?
.
My point is, they've made healing "less boring" and people are quitting in droves. The argument "healing is boring and causing a shortage" no longer adds up. It seems that making healing "less boring" has CAUSED a shortage, not the other way around.
Which also dovetails with what I said: If the people wanting "less boring" healing don't quickly step into the gap and put their money where their mouth was, if there are continued PF healer shortages, then SE is likely to revert the changes, not continue forward with them. So if you want healing being "less boring", those who feel that way, anyway, you collectively have to step up and fill those empty PF healer slots. People who don't want "more exciting" healing sure aren't going to do it for you.



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