Quote Originally Posted by Renathras View Post
This argument comes up a lot, but when are we talking about?

WHM has the same number of damage spells now as it did in the past, and one more than it had in ARR (or two more, depending on how you're counting). Don't believe me? ARR: Aero, Aero 2, Stone 2 (Stone 1 was a downgrade and not used), Holy, and Fluid Aura (150 potency damage and knockback/bind) on a 30 sec CD. SB removed the damage from Fluid Aura (not ShB), ShB just removed the knockback before EW removed the ability that in ShB people were already saying was worthless after people already said it was mostly worthless in SB. EW: Dia, Glare, Misery, Holy, Assize. We traded Aero 2 for misery (which actually interacts with its healing kit) and Fluid Aura for Assize (which is better in every way). This, btw, is ignoring in high end content in ARR until 2.5/late 2.4, WHM's typically did not cast heals and did not Cleric Stance dance - that's a HW thing people falsely believe was happening in ARR a ton. Meaning in high end content, in practice, the only spells WHMs cast were Cure 1, Cure 2, Medica 2, Medica, and Stoneskin (yes, Stoneskin)
And I've never understood "but your downtime kit works more or less like it did in ARR. Why would you want more?"

We've had four expansions and the better part of a decade go by, and the reward for healing downtime not only has barely evolved at all, but has been further compacted into more spamming of that boring nuke than ever before.

"But your downtime kit is stuck in ARR" is not the gotcha people think it is.