Well done OF
This thread is becoming more unhinged than the one about male only FCs.
やはり、お前は……笑顔が……イイ
Regardless of whether it is possible, or whether it is against the ToS or not, the fact ultimately does remain that it fundamentally abuses a system that is intended to prevent people from purchasing multiple FC plots. There is a reason the restrictions are put in place on member count to purchase, and on a number of FCs an individual can purchase a house by default.
Now, as far as I am concerned whether intentional or not the developers in large enable this behaviour due to their reluctance to step on toes, so this issue will just continue to happen regardless of what 'restrictions' they try to apply.
I would think that it should be pretty simple to understand that these restrictions were put in place to prevent the very behaviour being exhibited in the screenshot, regardless of whether it is done via a workaround or not.
Last edited by Kaurhz; 09-30-2022 at 04:57 AM.
they said that player housing was limited because player housing is instanced and if lets say there are 20 houses up and one person is in that area the server cost would be loads to stop this issue they could of just made this private island player housing and stop the entire issue of player housing honestly kind of silly they opted into giving us something that we never asked for but then the one thing we have been screaming for years was not even considered it honeslty reminds me of wow when they gave them the Garrison Barracks www
While I understand the point you're trying to make, the current system put into place simply does NOT mean to prevent said action. This could have been prevented properly but to say the current system is intended to prevent this, that's simply false. Make 8 fc's, all bid, claim plot, leave fc, claim plot, leave fc, repeat. Nothing prevents this with the system you refer to. This method shouldn't even be a loophole available to players but it is because SE simply doesn't care. And that's the truth of the matter at the end of the day. Until they do care, people will keep using the system as intended because that's just how it works.
While I understand the point you're trying to make, the current system put into place simply does NOT mean to prevent said action. This could have been prevented properly but to say the current system is intended to prevent this, that's simply false. Make 8 fc's, all bid, claim plot, leave fc, claim plot, leave fc, repeat. Nothing prevents this with the system you refer to. This method shouldn't even be a loophole available to players but it is because SE simply doesn't care. And that's the truth of the matter at the end of the day. Until they do care, people will keep using the system as intended because that's just how it works.This.people will keep using the system as intended because that's just how it works.
/10char
Please provide stats to back this claim.This is the biggest issue, remove submarines or nerf them to oblivion, and multiowners will go poof, at least those who's only intent is to make gil out of houses. There is an extremely tiny minority of people like me who just enjoy housing as their main activity but the numbers are so small it wouldnt matter, 99% of multiowners have multiple houses for submarines.
Multi house owners with submarine shacks are a minority among multi house owners:
https://xivhousing.com/
The website scraped data directly from the Lodestone up to July 2022
For the sake of this discussion, going to go with the erroneous assumption that every solo FC house is a submarine shack. Using my server, Coeurl as an example, there are 91 solo FC houses.
Even if we bump up the assumption to every FC house with 1 to 3 members is a submarine shack - that's only 215 FC houses.
There are plenty of FC houses across regions which don't even have a workshop built.
Go check out the housing discords as well and observe how many of the multi house owners are popular house designers across the different regions.
Last edited by TwistedTea; 09-30-2022 at 03:29 PM.
I feel its time for the Devs to do the one thing I have never felt good about. Put in a restriction for FC leadership, so you can only be the leader of 1 FC per world and restrict housing privilages to the FC leader only. This would force anyone wanting to gobble up a ward to buy one account from every house in the ward. If this idea sounds like a nightmare well it is a nightmare, giving out housing privilages to FC members who have earned it is a nice display of trust. Knowing you can shift leadership to someone of your choice is nice. Restricting FC leadership and FC house privilages spits on all of that. But I like everyone else am at a loss and wish the devs would give the housing system a true fix.
Last edited by NanaWiloh; 09-30-2022 at 03:54 PM.
Then I would be delighted for you to share the very intention of this system. If the limitation imposed on housing is that you must not already own an FC plot on the same server on a given service account. Housing is one of the few avenues in this game where SE has seemingly elected for half-baked measures, taking the randomized timer, for example, and the insistence on continuing with a system that inarguably will always fall drastically short of the demand.While I understand the point you're trying to make, the current system put into place simply does NOT mean to prevent said action. This could have been prevented properly but to say the current system is intended to prevent this, that's simply false. Make 8 fc's, all bid, claim plot, leave fc, claim plot, leave fc, repeat. Nothing prevents this with the system you refer to. This method shouldn't even be a loophole available to players but it is because SE simply doesn't care. And that's the truth of the matter at the end of the day. Until they do care, people will keep using the system as intended because that's just how it works.
Yeah, I'm sorry but their own sloppiness doesn't really negate intent. I just simply don't see any other purpose of a system that has the imposed limitation that you cannot have more than 1 FC plot per server, is there any other purpose?
Last edited by Kaurhz; 09-30-2022 at 04:46 PM.
I had actually typed up a lengthy response but in the end, what I say doesn't mean anything to you and I can safely make that assumption based on the fact you clearly just don't get it and never will. So I'm not going to try forcing the understanding on you. It would only annoy me when you aren't going to budge from your view you claim exists. However, I will say again that nothing done by Yoshi P and the dev team points to any intent to prevent multi house ownership. If it did, two things wouldn't exist. I'll list them and I'm done with this topic because quite frankly I really don't care.Then I would be delighted for you to share the very intention of this system. If the limitation imposed on housing is that you must not already own an FC plot on the same server on a given service account. Housing is one of the few avenues in this game where SE has seemingly elected for half-baked measures, taking the randomized timer, for example, and the insistence on continuing with a system that inarguably will always fall drastically short of the demand.
Yeah, I'm sorry but their own sloppiness doesn't really negate intent. I just simply don't see any other purpose of a system that has the imposed limitation that you cannot have more than 1 FC plot per server, is there any other purpose?
1) Nothing prevents you from buying 100 fc's from other players(multi house ownership that isn't against ToS)
2) Nothing prevents you from making 8 fc's and buying 8 plots on the same world(multi house ownership that isn't against ToS)
If the actual intent was to prevent this, these wouldn't exist currently. They'd have been fixed long ago. So in the end, just accept that nobody at SE actually cares whether you own 1 house or 30 houses. There's no intent, no sloppiness, just lack of care. If you want only 1 house, cool. If you want 100 houses, cool. Doesn't bother me nor my gameplay experience. Its just a game and not one that I ever intend on letting upset me.
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