Hello,
This is an article Eurogamer
https://www.eurogamer.net/final-fant...ltimate-mmorpg


Hello,
This is an article Eurogamer
https://www.eurogamer.net/final-fant...ltimate-mmorpg
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
"In my eyes, the ultimate ideal is not 'playing all the game content' but 'being able to choose what content you want to play."
Pretty weird thing to say when you make a 10 years old quest chain mandatory to unlock an unrelated current content.




Which one was that?
(Leaving aside that ARR won't be ten years old until next August, because that's just nitpicking.)
Well, there is the entire Rabanastre raid series in SB to unlock the Bozjan content. Similarly, there is the requirement for the completion of Hildibrand questline in order to unlock the upcoming relics.
That being said, I do think it's a bit hyperbolic, and I don't really think this 'direction' should really preclude or be used to undermine the outlook the director/producer has, given that it is done fairly moderately, and seemingly 'appropriate' for the direction that they want the relics to go in. - It's a fairly healthy 'requirement' in the grand scheme of things as it entices players to take part in the content they may not have otherwise touched if there is an incentive behind it.
Hildibrand, it's an exaggeration but it feels weird to me to have multiple expansions worth of content be necessary to unlock new content and then say that people are free to choose what they play.
Not particularly bothered since i enjoy Hildibrand and i'm up to date, but i still feel it's weird to promote variety when said variety can get locked being content requirements.




From what I got from a Content Creator covering it..,
it's more like Getting Certain wary demographics to try the game. and ease them into new content they may not realize they enjoy, or open them up to the idea if they choose to, one day.
though I do understand how it could be semi-restrictive, counter/conflictive to itself.
A person may not bother trying with something if they aren't sold on it, via ads, friends, or nudges with Content and rewards.
<like with Solo Players, if they only do the story, the majority of the game will be a deal breaker, or not worth the price. hence the changes>


Technically you could argue XIV goes against that statement to its very core, since it's designed around forcing you to do the MSQ before anything else.




I’m sick of the propaganda interviews. Have not seen eye to eye with “the king of final fantasy” for some time now and I’d rather see him work to improve the current state of things than continue reading interviews that serve little to no meaningful purpose.
Dragonflight releases November 28. With the game the way it is now, can’t imagine retaining much of the WoW crowd or what few of them remain here.
from what I read so far, people can hopefully calm down at the "if it wasnt obvious" statement that Yoshida made about IS based on current feedback.
<ahem and claps hands> he said they're going to continue to improve on it.
For me, if they ever update it to where customizing the island's facilities and other buildings become a free form grid based system I'll be happy.
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