Please consider getting to 70 and actually running the content (maybe even go for the Morbol) before coming up with these kinds of ideas or even trying to say the job is languishing.BLU in its current state and BLU as a real job are not mutually exclusive. By way of an example, have a BLU patch that brings it up to level cap be dedicated to giving it a functional caster DPS kit, maybe a dot-based one, those specifics don't matter.
Say, in a theoretical update that brings BLU to 90, its questline ends with giving it a cane that has actual real job stats on it. You then gain access to a 'template' system, where you can save and edit BLU profiles for future use and ease of swapping. It comes with a default profile that is legal for DF content, and part of the storyline is gathering that DF legal toolkit.
You can, from here, simply bring BLU up to level 100 in 7.0 and maybe change the legal toolkit to match that jobs get shifted around in expansions. Might be a pain in the ass Dev Side, but this way, you could preserve the mini-game part of BLU and make it a real boy. And it would be better than having a fan favorite languish in the limited job category for the sake of 'Class Fantasy'.![]()
Please consider that some people have multiple characters. I don't play this girl anymore.Nice try, though.
Last edited by Videra; 09-30-2022 at 09:42 AM.
There are a lot of dishonest people on here. I'm not about to trust you blindly. That idea is still terrible. BLU as a regular job loses all that makes it fun and interesting.
It doesn't matter if you said they're not mutually exclusive, your idea is still horrible.
Last edited by Deveryn; 09-30-2022 at 09:54 AM.
I don't have to prove myself to you lmao. Also, I said they're not mutually exclusive, please, read. I even presented a way they could avoid making them mutually exclusive.
Last edited by Videra; 09-30-2022 at 10:09 AM.
I have been waiting for beastmaster for awhile.
Some ideas:
- dps with dual small axes?
-Maybe a pipe animation when they summon a monster (pied piper reference)
- clubs as a weapon? We dont really have something like that currently
- same commands as our chocobo companion. Attack.Follow.Heal.Tank.
Only way the devs will get me to do Savage raids on BLU is if they lock a spell behind it. Titles and mounts don't mean a lot to me lol. Learning new spells has actual value over superficial bullshit.
But their idea is not great. Blue Mage isn't Blue Mage if they have a preset kit for Duty Finder and if they integrated that I'd just do what I do already...Party Finder premades or just do things Solo like one shotting ARR Primals and soloing Treasure Maps.
Telling people to "get the Morbol" is adamantly not something an advocate for the BLU Job should do.
Most people who are interested in BLU have 0 interest in grinding savage.
It was my way of saying try to have the full experience before you try to make a judgment on something. The person has a character with a blue that's only 50. It's not my fault I can't divine the existence of another character with maxed BLU.We have people on here crying about the state of the entire game and trying to speak for the whole playerbase, when all they do is engage the story.
At any rate, BLU is not likely to change. It helps out a lot with older content and keeping it relevant and accessible (allied seals). It also provides enough of a variety of challenges, which they'll probably keep building on as time goes by.
For all the complaints about jobs being homogenized, it's amazing to see people actually trying to get blue as a regular job. What exists right now is not for everyone, but it's the better representation of BLU.


Re: Bluemage
My 2 cents-
1) it should never be a full job and should be encouraged to be built however people want to build to try and clear content. Loopholes encouraged! The beauty of the job is the puzzle-like nature of figuring out if a fight is even possible, and if so, how.
I would hate to see it have any kind of set abilities for DF.
2) they shouldn't gate any abilities in dungeons. Maybe allow things to be gotten easier from dungeons w/ friends, but all abilities should be available in solo play situations. Things like B/A rank hunts, Bozja and Eureka are perfect places to allow a Blu to hunt down abilities.
3) I would like to see more niche rewards for certain content. Nothing too fancy, but maybe additional niche spells. or fashion accessories. Ex- "defeat all 3.x trials w/ blu mage solo, get minion".
I think for BST you can have a Whip, Axe and Shield, Axes across the series.I have been waiting for beastmaster for awhile.
Some ideas:
- dps with dual small axes?
-Maybe a pipe animation when they summon a monster (pied piper reference)
- clubs as a weapon? We dont really have something like that currently
- same commands as our chocobo companion. Attack.Follow.Heal.Tank.
I think they could go the Lyon Helsos route, a Whip route or possibly a FFX-2 route by redesigning the Chocobo Companion system and make the Chocobo the focus.
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Nice try, though.
We have people on here crying about the state of the entire game and trying to speak for the whole playerbase, when all they do is engage the story.

