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  1. #981
    Player
    ronibosch's Avatar
    Join Date
    Jun 2022
    Posts
    708
    Character
    Tuul Muluk
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Samurai should have been a tank.
    (9)

  2. #982
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by ronibosch View Post
    Samurai should have been a tank.
    Maybe one day we could get "Shogun". A beefy Samurai-like as a tank. Yay or nay?
    (2)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  3. #983
    Player
    ronibosch's Avatar
    Join Date
    Jun 2022
    Posts
    708
    Character
    Tuul Muluk
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BRVV View Post
    Maybe one day we could get "Shogun". A beefy Samurai-like as a tank. Yay or nay?
    A thousand yays!
    (1)

  4. #984
    Player
    ameliaw's Avatar
    Join Date
    May 2022
    Posts
    254
    Character
    Miyu Bubbles
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SassyAssassin View Post
    That really bothers me too..why is it so hard to get simple designs? They always need some annoying belt or purse or hat or backpack or fannypack or tattoo attached to every tshirt or blouse.
    We have this issue with furniture too(actually, it is even worse). I cannot understand WHY they go for "complex" designs before the basic ones everyone needs/would use.
    (1)

  5. #985
    Player
    Taralyne's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    27
    Character
    Syntara Vespera
    World
    Sephirot
    Main Class
    Dragoon Lv 54
    The general forum is like the movie Groundhog day.
    (1)

  6. #986
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    XIV is on a downwards trend of mechanics and those they keep feel unfinished, some made sense but a lot of them its like ... why

    - Hunting log, yea i guess thats not really something we miss.
    - Retainer can become a full job, which makes no sense from a lore perspective and the only thing it adds is they can equip gear.
    - Dungeon variety: I understand that most dungeons are beelined, but i still feels bad that everything by now is 2 packs > 2 packs > boss > 2 packs > 2 packs > boss > 2 packs > 2 packs > boss.
    - Area based achievement fates were dropped, only the rare big ones remain.
    - Job based quest lines were tossed
    - After Airships and Submarines nothing was really added to FC's
    - Beast tribe final quests were tossed.
    - The big grindy content is still not rolled out fast enough (relic weapon)
    - Deep dungeon and Adventure map used to be given both, Potd+Diadem ... Hoh+Eureka, in shb deep dungeon was droped and the missed exp implemented into Bozja. From an outside perspective i do not belive that thet new dungeon is going to be as much content as Bozja, so thats a downtrend again.
    - A lot of Goldsaucer side content is completely neglected, Chocobo racing, Majong and Lord or Verminion are basically "there"
    - Our Companion still has had no update since ARR
    - Treasure Map dungeons overtime were reduced in whats in them and their room size, the additional rare maps were tossed
    - We still have not found the cure to the housing problem, but we are on about 20 layers of ductape now.
    - A lot of Achievements are discontinued, no new tank mounts either, what happend to Commendations etc.
    - Bluemage is still "there" and played for 2 weeks when theres an update and then tossed aside, i dread to think what happens to BST if they add it as a limited job.
    - We are on a continues spiral of "make it easier" to raise the skill floor, while not raising the celling a lot of players want more complexity to their job.
    - A lot of job are just derailed, drk by now lost almost all of its identity, and Delirium is basically inner release.
    - If you overlayed tank skills from one class to another you'd realise that a lot of them are almost fully the same, the only outliers are pld magic combo and gnb added hit. (and Pld gets a "rework" soon)
    - The content is made more simple in order for SE to not get their trusts killed on low lv, which means many mechanics are lost to time now, no more "bomb the slime" etc.
    - GC Are pointless, ranks add nothing of value and are now just an afterthought
    - Theres so many bots now that crafting has no value (cept for patch days)

    Also i have massive problems with ShB soundtrack, i understand now that soken was in hospital for that but they really should've said that up front.

    Innocense uses a remix of the dungeon boss track.
    Twintania was new and cool
    Hades was the title music
    Ruby, big fat tacos
    WoL, fusion of 2 songs
    Emerald, big fat tacos
    Diamond, big fat tacos (should've been a zenos dna thingy, like emerald had gaius etc but instead it had a ifrit form i guess.)
    Memoria, dungeon boss music, like what?

    Raid 8 man FF8 music or remixes of ffxiv music (did we really need a 5th version of Shiva/Titan?)
    Raid 24 man Nier music
    And Bozja music felt very, odd? I'm not sure how to describe it.

    I love the game and it made a few good improvements but there's a lot of things that got lost on the way, and not as much new stuff added. The overall quality went up, but it can be problematic for those that play a lot.

    XIV is the perfect game if your new, soooo much to do, but if you kept up with it from like ARR till now, you will feel that we get "less"

    Also fuck

    Graha Tia, annoying fan boy
    Yshtola, never runs out of lives even though shes been sucking on her own life force for like 4 expansions now and had numerous "oh no" moments
    (9)
    Last edited by Voidedge_Ragna; 09-30-2022 at 06:06 AM. Reason: more text

  7. #987
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kazhar View Post
    Heavensward's main theme used for so many different things which have barely anything in common (like Fandaniel for instance)
    It's a funny domino effect.
    Because ARF was the final Heavensward dungeon they used the Heavensward main theme for it, but since ARF is also a location so intrinsically tied to the Allagans then by extension so is its music.
    That leitmotif is used for Fandaniel because it's ARF's theme, which just so happens to also be the Heavensward theme too.
    I do have issues with how the game's become accustomed to reusing the main themes of each expansion though. I really like the way it was handled in Heavensward where it was a threeway conflict so it had three musical themes to signify each one - Dragonsong was mostly used for the dragon side of the conflict, Ishgard's theme was for... Ishgard, and Heavensward was for the WoL and their allies, this is even reflected with Nidhogg using all three leitmotifs to solidify it as the culmination of everything where all three sides clash together.
    But then in Stormblood it's like... what does Zenos or Shinryu have in common with Kugane? You'd think nothing at first but the OST seems to disagree since they share a musical leitmotif. Why is Flow playing in the battle against Zodiark? I guess it's a play on how every final boss has the main theme leitmotif (except for Ultimate Weapon oops) but then you get to the actual final boss of the expansion and it has that big medley of every final boss track but it's not even the main theme part? So why are they playing here? If it was the main themes I could understand it as the culmination of your adventure so far but why associate it with the other final bosses in specific when Endsinger doesn't even have anything to do with them?
    That said I'm glad they managed to keep the Maker's Ruin as the WoL's theme throughout every expansion, felt good to hear it at the very end.

    Sorry for the ramble lol just felt like getting it out there since this is the hot takes thread anyway
    (1)

  8. #988
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    HW spoiler ahead!

    Haurchefant, while a nice character, is super overrated, and my foremost thought when he died was "thank goodness it wasn't Aymeric"
    (8)

  9. #989
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kansene View Post
    HW spoiler ahead!

    Haurchefant, while a nice character, is super overrated, and my foremost thought when he died was "thank goodness it wasn't Aymeric"
    I still want that bath with him

    Had that same "thank goodness" when Papalymo died
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  10. #990
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    *ehem*

    Housing was integrated as a privilege, not a right, and maybe it should've stayed like that.


    ...
    ...
    ...

    See, that's a hot take, cuz I'd get witchhunted for saying it, not something mildly debatable a lot of people already agree with :P
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

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