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  1. #1
    Player
    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by BelgianRofl View Post
    Dignity?

    Why play a game that is not challenging?
    I think you're right.... screw EXP loss, that's not challenging at all. For XIV we look at bigger and improved death penalty! Level loss, you die, you lose a level... you die again you lose 2!! You die enough time you gotta remake your character from scratch now that's challenging!
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  2. #2
    Player
    Shaone's Avatar
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    Mar 2011
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    Character
    Shaone Abides
    World
    Hyperion
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    Pugilist Lv 50
    Quote Originally Posted by Onidemon View Post
    I think you're right.... screw EXP loss, that's not challenging at all. For XIV we look at bigger and improved death penalty! Level loss, you die, you lose a level... you die again you lose 2!! You die enough time you gotta remake your character from scratch now that's challenging!
    24 hour ban on first death, 48 hour ban on second, 72 hour ban on third, account deletion on fourth. Die 4 times you gotta buy the game again.

    Now that's challenging!
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  3. 03-30-2011 01:06 AM

  4. #4
    Player
    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    Aaran Oni
    World
    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by Shaone View Post
    24 hour ban on first death, 48 hour ban on second, 72 hour ban on third, account deletion on fourth. Die 4 times you gotta buy the game again.

    Now that's challenging!
    Agreed.

    Yoshi-P you hear that? That's what we want! But don't worry about pushing away all the casual players or whatever audience you are trying to reach, us hardcore challenge seekers will be here for a while... all 3 of us......
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  5. #5
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    Quote Originally Posted by Shaone View Post
    24 hour ban on first death, 48 hour ban on second, 72 hour ban on third, account deletion on fourth. Die 4 times you gotta buy the game again.

    Now that's challenging!
    lmao. That gave me a good laugh.

    /off quote

    I asked this before so I will ask again. Those that want xp/sp loss would you still choose it if we had 2 options to decide what happens with death? for example...

    You create your character and at the end you choose a penalty given from the "gods" for you failing(aka dying).

    1) xp loss and weakened

    2)1 of the 2 choices the dev team is deciding on(meaning whichever one they choose).

    If this was the case people should be happy all around right? The minority still get their nuts pushed in while the rest can enjoy the game and just be pissed they died(cause I don't know who enjoys dying
    even now).


    edit: Annoying and longer time sinks can never increase a challenge. It just creates scared paranoid players like in XI. It is also a deal breaker with most casuals.

    I said before that SE needs both HARDCORE and CASUALS to be successful.
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    Last edited by Akumu; 03-30-2011 at 01:17 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals