Funny. You're barking at me and illustrating my point at the same time.Ok in that case let's not release new jobs at all. Because you know, it would only serve a small minority of people. They make millions of subscriptions yet keep skimping on glamours in general. Not sure why you defend that because it's a literal fact. Not only for Sage and Reaper but for every job. Just look at latest dungeon. Reskinned accessories, can't dye the gear, no new weapons. It's been like this for a long time for what reason? The new jobs are getting shafted.
Player
Imo at least do the dead giveaways like Hades reaper weapon etc... and look up which are used the most and make those, for gnb you can just copy paste something together and sage doenst need to be too special either... im annoyed as there are some which would be nice...
You can shift the topic as much as you want, it doesn't change the facts of the situation. Sage and Reaper are getting nothing from older content, just as Gunbreaker and Dancer before that.
Deveryn, why do you keep coming to the forums when you clearly hate them? (´o`; ) ?
If I hated it, I absolutely wouldn't be here.![]()


we will spare no expense in this expansion
- Memex, Square
They didn't do it for Dancer and Gunbreaker, why would they do it for Sage and Reaper? Laziness has been the way when it comes to making equipment since Shadowbringers. You didn't think it stopped at not fitting headgear for Hrothgar and Viera, or simply cutting off Miqo'te ears, did you? If there's a shortcut, they'll take it.


Because if you're adding the weapons to a set -- at least, if you're doing it right -- they do sort of need to aesthetically match the existing pieces in the set.
If they went back and added RPR and SGE (and DNC and GNB and RDM and SAM) weapons to the Shiva EX crafted set, you'd expect them to match the other Shiva weapons stylistically, not just "we textured the Scaevan SGE weapon icy and gave it the ice-glow". If they went back and added Moogle weapons for all the later jobs to Thornmarch EX, you'd expect Moogle-themed weapons, not just "we took the level 73 RPR scythe and made it make a 'kupo' noise when you unsheathe it".
The Padjali, Kinna, and Empyrean weapons do have distinct styles.
As it is, they went back and added SGE and RPR weapons to the Scaevan magitek set (so that you could get tomestone gear even when you first unlock the job) and to the Cryptlurker set (so that you had a good weapon option at 80) and to the Edenmorn set (so that you had another good weapon option at 80), and to the various dungeon and crafted sets from 71-80 (so that you had weapons available at those levels, like, at all). And each of those additions was matched to the existing style of those weapons.
They added them to all three deep dungeon sets, because they wanted the jobs to actually be able to go in to deep dungeons.
And of course they needed weapons for Dragonsong's Reprise for all the current jobs, and those use the Thordan EX weapon models; this means they needed RDM, SAM, GNB, DNC, SGE, and RPR weapons that matched that aesthetic. And once they'd done that they'd functionally designed Thordan EX weapons for those jobs anyway, so why not just add them to all the variants that use that model since, at that point, the work is already done?
(Now, I honestly couldn't tell you why they added the Crimson Lotus weapons; all the others make sense, but not that one? Not entirely. If I had to guess, I'd imagine it was either so that a fresh RPR or SGE running a dungeon at level 70 could still get drops, or that it was some artist's passion project on the side that got folded in.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
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