


Don't Red Mage and Samurai have Shiva weapons though?
Are you done projecting?
Other way around. 90% of the counters to my arguments are smol indie company or that I'm a shill / simp.
Last edited by Deveryn; 09-28-2022 at 06:43 AM.




They may; I admit I actually have not looked at the Shiva weapons in ages. Though back when there was a much smaller number of glowy weapons to revise, I can easily see adding weapons to older content, then realizing that it would become an exponentially greater task each time you added a new job.
Like, let's say that you're writing a game. You have... let's say 27 weapon sets per job between level 1 and 50, plus 1 endgame weapon (relic), plus 2 glowy glamour weapons. With the next expansion, you raise the level cap by 10 and introduce a new job. If you add the weapon to every previous set, you now have needed to make 30 weapons for this job in addition to the weapons in all the leveling sets for the current expansion you've just added.
Over the course of that expansion, you introduce another 24 weapons in total (dungeon, crafted, raid tiers), plus a new endgame weapon (relic), plus 3 glowy glamour weapons.
When the next expansion comes out, you raise the level cap by 10 and introduce two new jobs. Not counting the weapon sets in your new leveling range, you still have 57 weapon sets to add weapons for the new job to; that's an additional 114 weapons. Over the course of this expansion, you have, say, 26 weapon sets, another endgame weapon, and 4 glowy weapons introduced.
When your next expansion comes out and you add two more jobs, you now have a staggering 176 extra weapons to make in order to add your new jobs to all the past weapon sets, in addition to all the design work for the current expansion.
It's one thing if the new job starts at level 1; there's some subset of that range you must make weapons for. But in the case where the job starts already at a higher level, I can absolutely see feeling like "this is going to become an exponentially greater workload any time we add a new job" and sort of cutting your losses, at which point you either say "no more new jobs" or you say "yeah no more making lower-level weapons we don't need to". (The game company where I used to work would absolutely have taken that path, for the record, and they are not the only one.)
All of which is, admittedly, sort of tangential to my actual point: you were asking why they didn't save time by just reusing an existing model and retexturing it for the deep dungeon weapons, which was what my example was meant to answer.
Namely: when they do expand on older sets with weapons for new jobs, they make those weapons match the aesthetic of the set. If they chose to add weapons to older sets but just reuse completely unrelated models from some other set -- say, using an Exarchic weapon model for the Thornmarch EX Moogle weapon for RPR -- I guarantee you people would be airing their grievances over that here. (And rightly so.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Stop asking dumb questions.No, I'm not annoyed. Not cranky either. I'll keep hopping back here to answer.
These forums are a comedy of errors. From the delusions of story QC to the inability of folks to read straight from text instead of projecting their feelings onto it. The desperate pleas for change that get a handful of likes. Let's mention Kaiten here for good measure.
Hard to say. I only deal with XIV these days.
Last edited by Deveryn; 09-28-2022 at 07:51 AM.


As I have said before, if you introduce a new crafted weapon set, but don't include the jobs that are active at the time, then it makes you look lazy and or cheap. No way around it.
I COULD understand if they don't want to revisit older crafted sets like the ARR ones, not really ideal, and very much open to criticism, but understandable.
LARPing as Square's product management is a hell of a drug.
This might be the set we get for the second ultimate this expansion if they added sage and reaper weapons to that set.Explain why they added the Dzi of the Crimson Lotus and the Naigama of the Crimson Lotus when they are 85 iLvls lower than the weapons you get for free from unlocking those two jobs. The Dzi of the Crimson Lotus and the Naigama of the Crimson Lotus weapons are literally "useless" as you said. They had to add the Padjali, Kinna and Empyrean weapons for Sage and Reaper but they didn't need to add the two Crimson Lotus weapons but they did. Please explain why.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

No, I'm not annoyed. Not cranky either. I'll keep hopping back here to answer. 


