Quote Originally Posted by Renathras View Post
These players that don't like dealing damage/harm but DO enjoy aiding friends and allies tend to pick the role called "healer".
Players must also be disappointed when they play a “tank”, right? Should we have a tank that does nothing but absorb damage? Imagine WAR but with no buff upkeep, no Inner Release, no Primal Rend, no Infuriate, no Upheaval. They only have 1-2-3, Fell Cleave, Tomahawk, and Overpower. From what I understand, this is what you want to happen to WHM for the sake of keeping one job “accessible” for everyone. There might be people who want even the buff upkeep to go away, but I assure you there will be many more upset with these changes. SAM players don’t stop complaining about Kaiten and rightfully so.

White mages are not lovey-dovey care bears. They had an entire war with black mages and almost broke the world over it. The Conjurer quest line also makes it clear that conjury is not just about healing your friends. Are these pure-hearted healers upset seeing that the lore of the game does not support their ideology?

I guess my bigger question is why people wanting to change healers feel the need to FORCE them all to and for none to be approachable to players that don't like damage dealing, and, in fact, chose the role called healer explicitly to avoid it as much as possible.
That kit I described does not take away any core heals that WHM has. The healers that like to say “I don’t want to do more! I want to heal! I’m good at healing!” will not lose anything should there be a mini-DPS rotation waiting for them. Do these players seriously get a heart attack the moment they see more than 3 damage buttons on their kit? Personally, I think they should stop adventuring given we see much more horrific things than that.

You talk like more DPS buttons will take away something from healers, but what exactly? A sense of security that they’re doing the best they can?

Healers that want to only heal will continue only using heals. Healers that want to do better will use the damage rotation to make their presence more useful in a fight.