You can attack while looking the other way on controller too lol.
You can attack while looking the other way on controller too lol.

Even better than that.
If you place your self correctly for Snake 1 you can literraly attack the boss while the snake are going out. That's because you can only be petrified if your "front" is touched by it, which means you can take this on your side and not be hit. You don't even have to show your back completely.
So People who are just crying over an exploit, well... Place yourself better and you'll be able to just cheese mecanics like that too.
I have no idea for Snake 2 tho, because this seems to be harder, but, maybe increase the rotation speed ?


So far as I know, your 'field of view' (for purposes of sight mechanics) is a 90-degree cone directly in front of you; if you draw a line straight outwards in the direction you're facing, anything in a 45-degree arc left of that line and anything in a 45-degree arc right of that line is 'visible' to you. For gaze mechanics, the origin of the gaze (e.g. the mob or player or whatever) must be a point within that arc.If you place your self correctly for Snake 1 you can literraly attack the boss while the snake are going out. That's because you can only be petrified if your "front" is touched by it, which means you can take this on your side and not be hit. You don't even have to show your back completely.
The remainder of the 270 degrees around you—left, right, and behind—is 'not visible'; that's why if a gaze mechanic is to your side, you're still safe.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere



OP Translation - Holding up on the analog stick is hard

I made a thread on this a while ago, if the terrible lock-on system got fixed then controller would have no problem wiggling like keyboard does, along with a few other features they could possible add. Really though this isn't that big of a deal for P8S, you don't even need to wiggle to keep uptime on the petrify mechanics, the main part where it's annoying on controller is Gorgon 2, but part of that is because of the awful strat NA landed on for it
https://forum.square-enix.com/ffxiv/...78#post6077578
That said wiggling is not an exploit, if it was I'm sure it'd have been removed a long time ago, and taking away gameplay styles from other people when they're not doing anything wrong is quite silly, I would not advocate for that at all. Personally as I play on Steam, I just have A and D mapped to Strafe keys and I have my analog stick mapped to WASD so I can wiggle with no issues at all. Really, the simplest solution would be to just add a text command to swap between Standard/Legacy controls, so controller players could have a macro to strafe on the fly by just swapping to Standard, then swapping back to Legacy when they don't need to Strafe anymore
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


