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  1. #31
    Player
    Akibaws's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Kismet Altius
    World
    Louisoix
    Main Class
    Reaper Lv 100
    You can attack while looking the other way on controller too lol.
    (0)

  2. #32
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Akibaws View Post
    You can attack while looking the other way on controller too lol.
    Even better than that.

    If you place your self correctly for Snake 1 you can literraly attack the boss while the snake are going out. That's because you can only be petrified if your "front" is touched by it, which means you can take this on your side and not be hit. You don't even have to show your back completely.

    So People who are just crying over an exploit, well... Place yourself better and you'll be able to just cheese mecanics like that too.

    I have no idea for Snake 2 tho, because this seems to be harder, but, maybe increase the rotation speed ?
    (0)

  3. #33
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    If you place your self correctly for Snake 1 you can literraly attack the boss while the snake are going out. That's because you can only be petrified if your "front" is touched by it, which means you can take this on your side and not be hit. You don't even have to show your back completely.
    So far as I know, your 'field of view' (for purposes of sight mechanics) is a 90-degree cone directly in front of you; if you draw a line straight outwards in the direction you're facing, anything in a 45-degree arc left of that line and anything in a 45-degree arc right of that line is 'visible' to you. For gaze mechanics, the origin of the gaze (e.g. the mob or player or whatever) must be a point within that arc.

    The remainder of the 270 degrees around you—left, right, and behind—is 'not visible'; that's why if a gaze mechanic is to your side, you're still safe.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #34
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    367
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    OP Translation - Holding up on the analog stick is hard
    (0)

  5. #35
    Player
    Zepherl's Avatar
    Join Date
    Apr 2021
    Location
    Ul'dah
    Posts
    8
    Character
    Zeph Rl
    World
    Ultros
    Main Class
    Gunbreaker Lv 100
    I made a thread on this a while ago, if the terrible lock-on system got fixed then controller would have no problem wiggling like keyboard does, along with a few other features they could possible add. Really though this isn't that big of a deal for P8S, you don't even need to wiggle to keep uptime on the petrify mechanics, the main part where it's annoying on controller is Gorgon 2, but part of that is because of the awful strat NA landed on for it
    https://forum.square-enix.com/ffxiv/...78#post6077578
    That said wiggling is not an exploit, if it was I'm sure it'd have been removed a long time ago, and taking away gameplay styles from other people when they're not doing anything wrong is quite silly, I would not advocate for that at all. Personally as I play on Steam, I just have A and D mapped to Strafe keys and I have my analog stick mapped to WASD so I can wiggle with no issues at all. Really, the simplest solution would be to just add a text command to swap between Standard/Legacy controls, so controller players could have a macro to strafe on the fly by just swapping to Standard, then swapping back to Legacy when they don't need to Strafe anymore
    (0)

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