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  1. #1
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    Your view of the community as a whole, I think, seems rather...skewed.
    To be honest, I think your's is kinda self-centered. There is also the issue, aren't people who are basically just doing social stuff or running old content once its yoloable the people Devs can legitimately least worry to maintain? Same with the people who are deeply into the social stuff and either make FF14 the one single game they play or outright the center of their social life. And tons of the content you mentioned boils down to people engaging in hardcore stuff and making videos from that point onward.

    And most of the content you mention outside of Bozja and soloing PotD is basically stuff you get start to do if you set your eye on a specific piece of glamour and be done with it in a day or so. Beast Tribe Reputation is really more of a leveling catch up system if you ask me and not really a good one, with how limited it is and with how little experience they give and the new relic weapon farm zone is literally only gettinf released once the expansion is halfway done. And I hate to break it to you, if I don't really need to play the game as a social plattform and want to focus on combat oriented content, FF14 is still kinda lacking with the amount of content that is released, especially since a great number of it is really do it a few times and grow bored of it. With how big it is, SE should at this point slowly start to expand the team and ramp out production to catch up to the amount of Content WoW releases during a regular expansion. Criterion Dungeons look like a good first step, though I hope it doesn't end up like a system where we get only 1-2 new ones each expansion.

    Quote Originally Posted by Renathras View Post
    I'm genuinely curious if there was a survey on the topic to the community, if the result would be that people like it or dislike it, collectively. Pretty much everyone - hardcore and casual - seems to agree it's a bad direction.
    If you ask me, it just makes the game much harder in the most nasty way, because with how most classes rotations are centered around building towards this strict, big two minute burst and to a lesser extend the 1 minute one, it makes recovery from death pretty much impossible. If you mess up once, you are basically out for the entire fight. I kinda feel like WoW is less stressful in this regard, because its really much less about pooling and slowly building everything for this big burst windows. There are burst windows, but these usually require much less preparation and usually you can recover from death and resume your rotation much much easier. Like if you're a BoS Frost DK and die, it isn't taking that long to pool back that runic power.
    (7)
    Last edited by T-Owl; 09-24-2022 at 07:50 AM.

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,618
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by T-Owl View Post
    There is also the issue, aren't people who are basically just doing social stuff or running old content once its yoloable the people Devs can legitimately least worry to maintain? Same with the people who are deeply into the social stuff and either make FF14 the one single game they play or outright the center of their social life.
    This reminds me of a video from Misshapen Chair from back when Kaiten was announced to be removed. He brings up the question of who are the job changes we see meant for? Who is being appeased by the oversimplification of job design? I think the entire video is really good and worth watching, but here's a timestamped link for anyone interested that basically summarizes the discussion of the video.
    (6)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by T-Owl View Post
    To be honest, I think your's is kinda self-centered.
    Are you capable of one reply to me that isn't an insult?

    Self-centered would be if I was arguing for content just for me/my interests. We aren't arguing about that. We're talking about the likely statistics of the playerbase. This is like two people talking about what percentage of stars are like our Sun and you coming in and calling one self-centered for saying Red Dwarves make up the majority of Main Sequence stars.

    There is also the issue, aren't people who are basically just doing social stuff or running old content once its yoloable the people Devs can legitimately least worry to maintain?
    So wait, which is it, we need new content to keep people interested (and must make new content for only 5-10% of the hardcore community), or people don't need new content to keep interested?

    It's hard to say. People still want new content. This game has a lot of stuff, but if the game had no expansion for the last 8 years and only added new raid tiers, I'd probably have left. So while the Devs have to worry LESS about those people, they still need to make new content for them to keep them around.

    Speaking for myself, if they go too many expansions without stuff like Bozja or POTD and only do raids, I might eventually lose interest, yes. So they DO still have to make content for casual and social players. Now, a lot of casual/social content doesn't require the same level of resources as a Savage raid. For example, adding a new emote and slapping it in as a PvP reward or MSQ quest completion reward. But these things still have to be added to maintain interest.

    And tons of the content you mentioned boils down to people engaging in hardcore stuff and making videos from that point onward.
    Except none of the stuff I mentioned was hardcore stuff? You guys can't just call stuff hardcore when it suits your argument but consider it casual the rest of the time.

    and ramp out production to catch up to the amount of Content WoW releases during a regular expansion.
    Setting aside the rest: How much content does WoW release during a regular expansion?

    And I don't just mean raids and dungeons. New emotes, glamour/transmog, deep dungeons, exploration content, etc etc that FFXIV releases. I don't think WoW releases more overall content than FFXIV does unless you limit that metric to "raids only", but I'd be interested to see an actual comparative analysis between the two.

    EDIT (for space):

    If you ask me, it just makes the game much harder in the most nasty way, because with how most classes rotations are centered around building towards this strict, big two minute burst and to a lesser extend the 1 minute one, it makes recovery from death pretty much impossible. If you mess up once, you are basically out for the entire fight. I kinda feel like WoW is less stressful in this regard, because its really much less about pooling and slowly building everything for this big burst windows. There are burst windows, but these usually require much less preparation and usually you can recover from death and resume your rotation much much easier. Like if you're a BoS Frost DK and die, it isn't taking that long to pool back that runic power.
    Combat raises in WoW are much less common though, aren't they? If you die, is there a "recover from death" in WoW if you aren't an important thing (e.g. main tank or someone)?

    That said, agree on the 2 min thing entirely.

    Quote Originally Posted by ty_taurus View Post
    This reminds me of a video from Misshapen Chair from back when Kaiten was announced to be removed. He brings up the question of who are the job changes we see meant for? Who is being appeased by the oversimplification of job design? I think the entire video is really good and worth watching, but here's a timestamped link for anyone interested that basically summarizes the discussion of the video.
    I think I saw that video. But I disagree with the analysis.

    Changes like this are made for the Devs, it's that simple. They aren't made for casuals or bads or whatever. These changes are so the Devs can balance their numbers easier. To a lesser extent, changes are made for the midcore. People who aren't QUITE hardcore, but are trying to push themselves to be closer to it, and who didn't ask for these changes, the Devs just thought it would slightly close the gap. And I do thing Misshapen Chair focuses WAY too much on combat - "Why did I even play this Job/learn this?"

    Because it was fun? If it wasn't fun, why would one do it? And if it was fun, isn't that an end unto itself?

    Though I do agree with him that as long as something is viable, there's no reason to change them. I still don't know why WAR's cone was changed to a circle instead of just taking their 2 in that 1-2 AOE combo and turning it into a cone so the two would be normalized to each other.
    (0)
    Last edited by Renathras; 09-24-2022 at 09:52 AM. Reason: Marked with EDIT; for space