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  1. #151
    Player
    Housinginneed's Avatar
    Join Date
    Sep 2015
    Posts
    30
    Character
    Lalasaurus Rex
    World
    Hyperion
    Main Class
    Conjurer Lv 22
    Quote Originally Posted by Cithaerias_pyropina View Post
    But you can miss every single positional and several GCDs and still deal significantly more dps as a melee job than a caster or ranged job playing perfectly and not missing anything. I have been waiting so long to have a reason to respond to you. I admire your tenacity and your posts are the highlight of my woefully inadequate days, never stop.
    He won't, every single argument he posted, someone has posted a counter-argument including what you have already said, he simply ignores anything that doesn't align with his views and just repeats what he said before.
    "melees hard bcz positionals and uptime" are his only 2 arguments and he won't stop.

    Quote Originally Posted by Keichi View Post
    There are often close up aoes. At last from feeling, are they more common, as distance aoe. So, meele have a disadvangte in this case. They have to do combos, to make the full power. Most caster have at last smaller or no combos (they have priority in most cases or 2 skill combos). It is more likely, that they are going down, when they have the aggro. Ranger can running away and doing at last some dmg agains the enemy, at the same time.
    MELEES ARE GOING DOWN IF TANKS LOSE AGGRO, RANGED CAN RUNNING AWAY HAHAHAHAHAHAHAHAHAHAHAHAHA. I laughed so fucking hard at this LOL.
    He even brought in the "combos" this time hahahahaha, that thing where you have to press 1-2-3 in order? oh how difficult melees have it.
    (12)

  2. #152
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    FireMage relies on logical fallacies and doesn't comprehend facts.
    Citation required

    Quote Originally Posted by CKNovel View Post
    I cleared all ultimate including DSR.
    Passed E8SP1 on week 1 and cleared on week 2.

    Does that makes my opinion automatically valid and superior to yours?
    No, it doesn't, I don't have more skill and knowledge, just a bit more time than others.
    As you do too. Don't play that game, there's always someone better than you and the remaining knowledge to acquire is never ending.

    You are "dismissed".
    I see you missed the point, and also who started it, go back and actually read and see that I was merely turning around trash logic on the person trying to use it on me

    Quote Originally Posted by Aikaal View Post
    Those are strong words my man.
    They are also factual
    (0)

  3. #153
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FireMage View Post
    Citation required
    It was a factual statement, no citation required.
    (8)

  4. #154
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    damage tax's

    so much drama and infighting over who has the best jobs going no where really fast.
    (0)

  5. #155
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,106
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Ranged tax = Should be Reduced, Casters such as BLM should be performing the same if not better as samurai.
    Utility tax = Possible reduction, depending on the utility, Raise is a example of a "good enough utility" to reduce damage (People have suggested removing caster raise or giving blm raise, if you want not my Ideal but I don't wanna go down that path lol).
    "Skill" tax = I find it hard to even believe this exists despite it being stated, I don't think this should really exist, maybe reward a skillful job with a small utility like how monk has? or just don't reward skill as its pretty subjective

    I think the only good "tax" is utility and if we're talking most utility then no, the idea of taxing a job based on abilities or ranged advantage makes sense to a extent but considering fights are designed around melees more and more we should at least cut it down by a lot, Things such as raising is powerful so it should be "taxed" (or removed which again I'm against but people argued that it's not useful enough to tax, so removing it would make sense if you think rdm raise is useless). I'd understand if the utility on a job is generally stronger but it's usually a minor small effect on most dps, that really have no difference on the fight.
    (4)

  6. #156
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,008
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    Ranged tax = Should be Reduced, Casters such as BLM should be performing the same if not better as samurai.
    Utility tax = Possible reduction, depending on the utility, Raise is a example of a "good enough utility" to reduce damage (People have suggested removing caster raise or giving blm raise, if you want not my Ideal but I don't wanna go down that path lol).
    "Skill" tax = I find it hard to even believe this exists despite it being stated, I don't think this should really exist, maybe reward a skillful job with a small utility like how monk has? or just don't reward skill as its pretty subjective

    I think the only good "tax" is utility and if we're talking most utility then no, the idea of taxing a job based on abilities or ranged advantage makes sense to a extent but considering fights are designed around melees more and more we should at least cut it down by a lot, Things such as raising is powerful so it should be "taxed" (or removed which again I'm against but people argued that it's not useful enough to tax, so removing it would make sense if you think rdm raise is useless). I'd understand if the utility on a job is generally stronger but it's usually a minor small effect on most dps, that really have no difference on the fight.
    Even rezz as a “utility”, this tier especially has gone quite hard on body check mechanics which severely reduce rezz uses around the fights harder mechanics, combine that with the fact that rezz is inherently taxed by throwing off your rotation and costing a boatload of MP (at least affecting RDM)

    With this tier making rezz harder to justify and it already costing the user I’d say rezz shouldn’t really be taxed, stuff that can actually be optimised around and has defined use that not every class has (curing waltz, improv, magic barrier, expedient come to mind) and don’t intrinsically cost the class to use, they should be what, if anything, is taxed utility wise
    (6)

  7. #157
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    284
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Rithy255 View Post

    I think the only good "tax" is utility and if we're talking most utility then no
    Yeah, imo the only utility that should be taxed are buffs that increase the damage of fellow party members. As has been stated before, spending GCDs and/or resources on things like verraise already taxes DPS because it's time spent not damaging the boss. FF tunnelvisions raw damage so hard that anything that isn't damage just seems to be discarded as unimportant.
    (2)

  8. #158
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    That's true, any utility that costs you GCDs or ressources that could have been used for damage shouldn't causes a potency decrease, since using it doesn't increase your damage and rarely keeps it neutral. Tax damage buffs, maybe a little bit powerful defensive ones that are oGCD or can turn a fight when push come to shove (like yeah, chain raising if it could legit save a fight semi-regularly would deserve a slight overall damage tax, but nowhere near what it has rn)
    (1)

  9. #159
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Keichi View Post
    You are downplaying the older content to much. There is no way, that only a tank and healer can in synch dungeons doing the job of 8 people. It would only be possible for the last few % hp. The normal content can be hard enough to. Even the older content, when the player dont doing the mechanik
    And a good example, where ranger had the advangte is the first boss in the Yohras raid (or something this way) from shb.
    He is creating often, fast, close up aoe, who are easily to miss, and endanger esspecial meele. Than, he has his beams, who can forcing to go away from him. His enegry ball, who are doing the same. And esspeacil, the phase, where you have to run in a circle, because of falling energy sphere. He is a enemy, where meele can have very often drawbacks. Even caster can be lesser effectiv agains him, because of the many movement. Ranger have it as the best agains him. I know, that it is only one enemy. But, he is a prime example.
    People are clearing Hyedalyn EX with 1 tank and 1 healer. This is old content that have no value anymore. This is content from Endwalker. Balance should be focused on current content. Even if you have to do UCoB synced. The fight is such a living joke compared to what it was in SB. Compared UCoB to DSR and you'll see how much friendlier DSR is to melees. I truly enjoyed Melee DPS in SB because it was challenging. There is no challenge anymore to optimize melee DPS.
    (4)

  10. #160
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    I really think there should only be one goal here:

    Make all jobs desirable enough to fill the fourth DPS slot on a week one savage enrage.

    I think that should be core to a game that prides itself on playing "whatever you want"

    I think a lot of people are very tired of the two melee requirement in high end content, especially when there isn't any mechanical reason to necessitate it anymore.

    Most importantly, I don't think it's fun to swap jobs and instantly do massively less damage by default. I don't think it is enjoyable that half of the DPS jobs are relegated to a lesser position regardless of the player behind it.
    (11)

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