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  1. #1
    Player
    kingskye's Avatar
    Join Date
    Aug 2016
    Posts
    73
    Character
    Skye Mizuchi
    World
    Behemoth
    Main Class
    Ninja Lv 90

    my proposal for revamping the machinist job

    Hello friends, I am here to once again give my ideas for revamping machinist's playstyle. Currently the job is lacking in terms of dps, reliance of ping and overall playability to the easier to pick up dancer and bard who's damage and raid buffs outshine the machinist whom in many interviews is claimed as the "black mage/samurai of the physical ranged job". I hope my idea of a revamp should bring in the memories and great ideas from the heavensward version of machinist to present day machinist. I also in this post will have machinist seem like more like a support class than its intended design but I have the idea of machinist supporting only itself and the robot. This will be a long post so its going to be a long read, I welcome opinions in the reply threads below.

    Okay, the first thing I would do is to keep the idea of pvp mch and turn pve mch into tool juggling every 60 secs but in pve version, machinist has a single target and aoe version of their tools action. These actions should all be rotated 20 secs per tool for 60 secs so every minute it will always go back to drill. That alone should get rid of alot of the button bloat from having separate tools in the hotbar if they share the same purpose. Since tactician is a shield to the party, I wont touch that at all.

    for example: single target tools: air anchor/hot shot > drill > chainsaw
    aoe tools: bio blaster > flamethrower [revamp it to be a skill instead of ability] > flash [lvl 100 skill] with reassemble getting 3 charges at lvl 98 to always fit in the 60 second window

    Next, I would look at the robot system and revamp its purpose and appeal in the machinist kit. I hope to see the turret/robot to actually follow you again with their own set of abilities and revamped version of the machinist use of "heat gauge" and "battery gauge"

    I would like the skill Hypercharge to buff the turret or robot when your battery gauge is at full and i would like the skill Wildfire to be revamped to where the robot will the only one benefit from wildfire instead of the machinist and the intended damage can stay with any machinist who wants to pick up the job without having to rely on ping. I would have it to where new wildfire signals the robot or turret to use their abilities which ends in rook overload/pile bunker/crowned collider wildfire window before deactivating and reactivating the robot once the overheat timer of 10 seconds concludes.

    Next up: Removal of skills...I would suggest removing Gauss Round, Heat Blast and Ricochet as they serve no purpose in the revamp version of machinist since with tools and actions being reworked and revamped, having to keep extra buttons is not really optimal.

    That being said, now the weaponskills portion of this post! I would keep the single target combos the same (more on that later) and aoe skills getting revamped to spread shot/scattergun and auto crossbow (lvl 94 upgrade noiseblaster).

    part 2 in the threads
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  2. #2
    Player
    kingskye's Avatar
    Join Date
    Aug 2016
    Posts
    73
    Character
    Skye Mizuchi
    World
    Behemoth
    Main Class
    Ninja Lv 90
    now for the lvl 100 portion of the revamp and where all of this fits into place. after overheat which is moment after wildfire goes off, I would like to call the lvl 100 skill "maximum fury" where your robot augments your single target combos and your aoe combos with tools being repurposed as the finishing blow.

    for example single target combos would change to point blank> mind blast > focused shot > ending with marksman spire taking over drill/aa/chainsaw button before the robot goes into its overheat phase and aoe will be the return of grenado shot>fire in the hole and catastrophe taking over the bioblaster/flash/flamethrower tool as the aoe finisher.

    Thank you for giving your time to read this post about my idea of a machinist rework!
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  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,912
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I like the idea of Blast Charge, Wildfire and Bishop from PvP but not the rotating tools.
    Gauss Round and Ricochet are our only damaging oGCDs, I believe it's a terrible idea to remove them.

    If your idea pulled through, MCH would be 1 2 3 and every 20s press the tool button but also lose a lot of apm.
    You don't need 3 charges of reassemble. In fact there's no use for the second charge at all. Reassemble usage didn't changed from ShB to EW except one more in the opener.

    Your rework feels way too convoluted, current MCH works well and just need a reworked Automaton Queen, a usable flamethrower, a more interesting Wildfire, utility and more flexibility on heat.
    Consider trying to set up a spreadsheet about how your rotation would work. I believe you'd see the flaws much faster.
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  4. #4
    Player
    kingskye's Avatar
    Join Date
    Aug 2016
    Posts
    73
    Character
    Skye Mizuchi
    World
    Behemoth
    Main Class
    Ninja Lv 90
    Quote Originally Posted by CKNovel View Post
    I like the idea of Blast Charge, Wildfire and Bishop from PvP but not the rotating tools.
    Gauss Round and Ricochet are our only damaging oGCDs, I believe it's a terrible idea to remove them.

    If your idea pulled through, MCH would be 1 2 3 and every 20s press the tool button but also lose a lot of apm.
    You don't need 3 charges of reassemble. In fact there's no use for the second charge at all. Reassemble usage didn't changed from ShB to EW except one more in the opener.

    Your rework feels way too convoluted, current MCH works well and just need a reworked Automaton Queen, a usable flamethrower, a more interesting Wildfire, utility and more flexibility on heat.
    Consider trying to set up a spreadsheet about how your rotation would work. I believe you'd see the flaws much faster.

    it kinda does but im just spitballing ideas, lol maybe it would stick, who knows, but also i understand your concerns for gauss and ricochet since it is necessary for current machinist's wildfire, but i want to look at machinist at a different light instead of the current light we have now, like what if machinist kept strong to the supportive role but it was only supporting itself like a black mage or samurai!? lol also this is coming without potency and stuff, that is for another post i am putting out soon lol

    at best this will not see the light of day most likely but some of the ideas from this i hope to see in the future!
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