Results 1 to 10 of 202

Hybrid View

  1. #1
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Keichi View Post
    They must be balanced for all content. Not only the high end, hard content. So, my points are arcurrate.
    People are doing normal stuff to. And has hard times in it to. Balancing mean, that the class need to be usefull in most content. Not necressary in everyone (heared, that blm was bad in 6.1, because of many movement in the content)
    Except in most old content, you could have all 4 of dps an 1 heal and tank intentionally die and the remaining healer and tank can finish the fight perfectly fine. There little to few DPS checks in normal content and even those are surpassed by people hitting their buttons with like 30% efficiency. Given that, it is irrelevant to balance job design on old content since the balance in old content is for the most part irrelevant.
    (4)
    Last edited by Yeastyloins; 09-25-2022 at 04:59 AM.
    Quote Originally Posted by Oizen View Post
    So why is a game that refuses to add any real DPS meter/measuring mechanics, and will ban you for using one yourself, need to have DPS checks this tight anyway

  2. #2
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    289
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Yeastyloins View Post
    Except in most old content, you could have all 4 of dps an 1 heal and tank intentionally die and the remaining healer and tank can finish the fight perfectly fine. There little to few DPS checks in normal content and even those are surpassed by people hitting their buttons with like 30% efficiency. Given that, it is irrelevant to balance job design on old content since the balance in old content is for the most part irrelevant.
    You are downplaying the older content to much. There is no way, that only a tank and healer can in synch dungeons doing the job of 8 people. It would only be possible for the last few % hp. The normal content can be hard enough to. Even the older content, when the player dont doing the mechanik
    And a good example, where ranger had the advangte is the first boss in the Yohras raid (or something this way) from shb.
    He is creating often, fast, close up aoe, who are easily to miss, and endanger esspecial meele. Than, he has his beams, who can forcing to go away from him. His enegry ball, who are doing the same. And esspeacil, the phase, where you have to run in a circle, because of falling energy sphere. He is a enemy, where meele can have very often drawbacks. Even caster can be lesser effectiv agains him, because of the many movement. Ranger have it as the best agains him. I know, that it is only one enemy. But, he is a prime example.

    And like i sayed. I dont watch simply for the current content. My opinion is based one the pure concepts of the distance roles and the scenarios, whe had often in the game. Not, on the details of the current dungeons.
    There are often close up aoes. At last from feeling, are they more common, as distance aoe. So, meele have a disadvangte in this case. They have to do combos, to make the full power. Most caster have at last smaller or no combos (they have priority in most cases or 2 skill combos). It is more likely, that they are going down, when they have the aggro. Ranger can running away and doing at last some dmg agains the enemy, at the same time.
    And, they have in this game the mechanik of positionals. What make it even harder to have max dmg. Because the enemy can moving around and you have to move at the right spot, while you are using your skills. Ranger dont have it. In theory easie. In the actually fight a pain. Because of the rotating boss. Our, simply because you are using your skills to fast and need a break, to go to the right position. Or, are using the skill, before you reach the right spot.
    The concept of the meele mechanik is complexer and deserve it, to make more dmg, as ranger. And caster in the middle, because they must stand still for casting (in most cases).

    The only thing, that i can agree is, to minimizing the cap. And, giving the mch a similary dps as the blackmage. But, they can not be the exact same as meele.
    (0)

  3. #3
    Player
    Housinginneed's Avatar
    Join Date
    Sep 2015
    Posts
    31
    Character
    Lalasaurus Rex
    World
    Hyperion
    Main Class
    Conjurer Lv 22
    Quote Originally Posted by Keichi View Post
    You are downplaying the older content to much. There is no way, that only a tank and healer can in synch dungeons doing the job of 8 people. It would only be possible for the last few % hp. The normal content can be hard enough to. Even the older content, when the player dont doing the mechanik
    And a good example, where ranger had the advangte is the first boss in the Yohras raid (or something this way) from shb.
    He is creating often, fast, close up aoe, who are easily to miss, and endanger esspecial meele. Than, he has his beams, who can forcing to go away from him. His enegry ball, who are doing the same. And esspeacil, the phase, where you have to run in a circle, because of falling energy sphere. He is a enemy, where meele can have very often drawbacks. Even caster can be lesser effectiv agains him, because of the many movement. Ranger have it as the best agains him. I know, that it is only one enemy. But, he is a prime example.
    Are you seriously using lvl 80 content to argue your balance ideas now? You seem to have really been pushed back into a corner.
    If you can't clear any content below extreme due to "job balance", its 100% skill issue, it basically puts you in Iron/Bronze tier of any competitive game with a ranking system.
    You are trying way too hard to defend your Monks #1 rdps spot.

    No one is arguing that ranged should do as much dps as melees, yet every post, you comment that they should not be, who are you even arguing with?
    (8)

  4. #4
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Keichi View Post
    And, they have in this game the mechanik of positionals. What make it even harder to have max dmg. Because the enemy can moving around and you have to move at the right spot, while you are using your skills. Ranger dont have it. In theory easie. In the actually fight a pain. Because of the rotating boss. Our, simply because you are using your skills to fast and need a break, to go to the right position. Or, are using the skill, before you reach the right spot.
    The concept of the meele mechanik is complexer and deserve it, to make more dmg, as ranger. And caster in the middle, because they must stand still for casting (in most cases).

    The only thing, that i can agree is, to minimizing the cap. And, giving the mch a similary dps as the blackmage. But, they can not be the exact same as meele.
    But you can miss every single positional and several GCDs and still deal significantly more dps as a melee job than a caster or ranged job playing perfectly and not missing anything. I have been waiting so long to have a reason to respond to you. I admire your tenacity and your posts are the highlight of my woefully inadequate days, never stop.

    Quote Originally Posted by Liam_Harper View Post
    The best way to look at taxes is imagine selfish melee dps were the only jobs and the game allows you to choose one from a range of talents

    +10% damage
    New skill, Verraise
    New skill, Curing Waltz
    Positional requirements removed and attack range increased.
    Rotation slightly simplified.


    What do you think the talent of choice would be 99.9% of the time at endgame?
    More like;
    You can choose no talents or any number of talents.
    New skill, Verraise and -15% damage.
    New skill, Curing Waltz and -10% damage.
    Positional requirements removed and attack range increased and -10% damage.
    Rotation slightly simplified and randomly deal anywhere between +3% to -15% damage.
    (6)

  5. #5
    Player
    Housinginneed's Avatar
    Join Date
    Sep 2015
    Posts
    31
    Character
    Lalasaurus Rex
    World
    Hyperion
    Main Class
    Conjurer Lv 22
    Quote Originally Posted by Cithaerias_pyropina View Post
    But you can miss every single positional and several GCDs and still deal significantly more dps as a melee job than a caster or ranged job playing perfectly and not missing anything. I have been waiting so long to have a reason to respond to you. I admire your tenacity and your posts are the highlight of my woefully inadequate days, never stop.
    He won't, every single argument he posted, someone has posted a counter-argument including what you have already said, he simply ignores anything that doesn't align with his views and just repeats what he said before.
    "melees hard bcz positionals and uptime" are his only 2 arguments and he won't stop.

    Quote Originally Posted by Keichi View Post
    There are often close up aoes. At last from feeling, are they more common, as distance aoe. So, meele have a disadvangte in this case. They have to do combos, to make the full power. Most caster have at last smaller or no combos (they have priority in most cases or 2 skill combos). It is more likely, that they are going down, when they have the aggro. Ranger can running away and doing at last some dmg agains the enemy, at the same time.
    MELEES ARE GOING DOWN IF TANKS LOSE AGGRO, RANGED CAN RUNNING AWAY HAHAHAHAHAHAHAHAHAHAHAHAHA. I laughed so fucking hard at this LOL.
    He even brought in the "combos" this time hahahahaha, that thing where you have to press 1-2-3 in order? oh how difficult melees have it.
    (12)

  6. #6
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Keichi View Post
    You are downplaying the older content to much. There is no way, that only a tank and healer can in synch dungeons doing the job of 8 people. It would only be possible for the last few % hp. The normal content can be hard enough to. Even the older content, when the player dont doing the mechanik
    And a good example, where ranger had the advangte is the first boss in the Yohras raid (or something this way) from shb.
    He is creating often, fast, close up aoe, who are easily to miss, and endanger esspecial meele. Than, he has his beams, who can forcing to go away from him. His enegry ball, who are doing the same. And esspeacil, the phase, where you have to run in a circle, because of falling energy sphere. He is a enemy, where meele can have very often drawbacks. Even caster can be lesser effectiv agains him, because of the many movement. Ranger have it as the best agains him. I know, that it is only one enemy. But, he is a prime example.
    People are clearing Hyedalyn EX with 1 tank and 1 healer. This is old content that have no value anymore. This is content from Endwalker. Balance should be focused on current content. Even if you have to do UCoB synced. The fight is such a living joke compared to what it was in SB. Compared UCoB to DSR and you'll see how much friendlier DSR is to melees. I truly enjoyed Melee DPS in SB because it was challenging. There is no challenge anymore to optimize melee DPS.
    (4)

Tags for this Thread