I genuinely do not have trouble with the new system. Even though the individual attempt fails are more common, I rarely fail the synth itself. However, I also have most of the crafter abilities at my disposal and I'm sure that has a lot to do with it. I used the method I am about to share to get all of my straggler crafts up to 41. Here is an example of what I do:
Gear: I don't focus too much on gear but I make sure to have a nice distribution and do not focus on one stat at the expense of others. I tend to like the coatee sets. I also make sure to wear stat rings for the tool I'm using like Heliodor rings for CRP (again only level 41). Don't forget about the new earrings and necklaces for crafters either. The bonus is small but it helps. Another note, if it matters, I haven't bothered melding crafter materia into my crafting gear and don't see much need to.
Synths: I do not waste my time on synths below my level and almost never do anything even on level. In the past I would always try to do synths 5 to 7 levels higher than my current crafting class. Right now, I'm finding you get the best xp ratio when going for quality if you stick to crafts that are only 3 to 4 levels higher. Going higher starts to see diminishing returns.
Process: I will use finished item synths as an example and use CRP again. First I will harmonize and then immediately follow up with an assemble. It will almost always work this way and get you 30% progress right off the bat, sometimes without using any durability if it is a "success!" I will then go immediately into a resolution to maximize the vitality so important for quality gain on my primary tool (saw). Hit careful three times. For the next ability I like to use masterpiece even though it works best for mass production because you can still get some good gains to quality. By now my quality is around 300. Next I will use an ability like high return (preserve works here too) and continue to smack careful synth right up until it fades. This puts me at around 500 or more quality and I am down to anywhere between 6 - 17 durability. Go another round of careful with hand of the gods active. Now I am around 600 quality or higher. If you have enough durability, give it one last careful then finish off with a perfection and a rapid synthesis for a free, no durability loss, finish and tons of xp.
If the initial assemble fails, I switch it up a bit with a perfection and rapid synthesis right at the beginning and then hit my high return (or preserve) to get a standard synth off, two if the first fails. I'm at 45 - 50 progress at this point and then I go right into my careful synthesis path above right until the end. Hand of the gods makes this possible and will finish strong for you. The quality gain on this is less than if assemble hits but it's better than a total fail and still pretty damn good xp compared to what we used to get.
Hope this helps people.
P.S. keep in mind the above example only works well for finished item synths on a class that is using a tool that benefits from VIT, like CRP. You would have to modify the abilities based on the synth, class, and tool you are using but the basic formula works like a charm for me no matter what I'm doing.


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