Skill Speed just became the new Accuracy. It used to be "you need exactly X accuracy to hit the savage raid boss." Get to that cap and then every bit of accuracy over that worthless. With accuracy gone, the next one in line is Skill Speed. "You need to be a X skill speed to execute your rotation properly." It isn't any different.

Skill Speed has always been the black sheep of materia since ARR. There is no job that needs to go all-in on it (unlike BLM and Spell Speed).

Unpopular opinion warning:
I'd rather see a 95% accuracy cap and force players to adjust their rotations. No more brain-dead rotations like we have for every single job in the game. The game is too rigid in its expectations. Or rather, the game's playerbase is too rigid in its expectations. Every job has a set opener and rotation and if you can't do it, you are a terrible gamer and go home to "git gud." I'd love to see what would happen if we had random misses that necessitated adjusting our rotations around it. We'd have to actually think again.