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  1. #11
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Stasya View Post
    not to mention even harvests only difficulty is people not knowing where to go even on week 4 or use cursed strats like oppo war.
    What's wrong with opposite war?

    I tried inumaru war once and the healers died when they both got minotaur with a short tether.
    (0)

  2. #12
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SeiyaSoiya View Post
    thank the cancerous streamers and ecelebs like arthars and xeno and mr happy for suggesting that if they put phase 3 of dragonsong's reprise at the end of the fight, that it would become the hardest phase and fight in the entire game
    devs listened.
    But Purg and JP Harvests aren't even difficult. Find your spot through easy deduction and you're home free. My guess is that boredom is an actual mechanic and comes in full force upon reaching Famine.


    Quote Originally Posted by Reinha View Post
    What's wrong with opposite war?

    I tried inumaru war once and the healers died when they both got minotaur with a short tether.
    If one person messes up "All Far War" the run is ruined. Just do "All Close JP WAR" (Inumaru) so only people who mess up get the shaft they deserve.
    (0)

  3. #13
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinha View Post
    What's wrong with opposite war?

    I tried inumaru war once and the healers died when they both got minotaur with a short tether.
    The problem with opposite war is that the diagram that circulated for the first 3 weeks was actually just wrong, and essentially guaranteed at least one person would just die 100% of the time. The DPS check was low, so people just shrugged it off and cleared anyway with deaths basically every run.

    Inumaru and Hector war are better imo, but you do need to throw some mits so the people with short tether mino don't explode.
    (1)

  4. #14
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    P7S is definitely one of the most unfun savage fights I've played. 7 Minutes of nothing, a low DPS check, and 3 final mechanics that PF glue sniffers have never learned how to properly do 4 weeks in. I know multiple people who have cleared p7s without ever learning how to do War, Famine or Death properly, and they continue to haunt weekly reclears griefing parties.
    (1)

  5. #15
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LittleImp View Post
    P7S is definitely one of the most unfun savage fights I've played. 7 Minutes of nothing, a low DPS check, and 3 final mechanics that PF glue sniffers have never learned how to properly do 4 weeks in. I know multiple people who have cleared p7s without ever learning how to do War, Famine or Death properly, and they continue to haunt weekly reclears griefing parties.
    Nothing like getting to DEATH or WAR with two tethers on ya cuz someone couldn't get their simple mechanic right.
    (0)

  6. #16
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,821
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Eh, I’ve enjoyed progging all of them. Savage is a challenge, no matter where that challenge comes from. Whether it’s bad players, difficult mechanics, cheap trick mechanics, boring you to death and then making you do hard mechanics. It’s all just different flavors of difficulty I enjoy overcoming and being tested by. As such, I take these challenges for what they are and enjoy overcoming them. There is no correct battle design, just subjective preferences. Sure people may enjoy some fights over others but I don’t want to see the fights homogenized just cause people complained about a design they did not enjoy.

    And as for the “it’s not even hard” crowd, neither is phase 3 in DSR or any fight once you know what you’re doing. It all becomes brain dead with time. So the challenge is always to clear with the given people/circumstances. In PF the challenge has always been coordinating with 8 randoms. This tier it’s no different.
    (0)

  7. #17
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    467
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Backloading fights isn't really anything new. I can't comment too much on Stormblood savage design as delta was the only one I did when it was relevant back then, but I know UWU they load like, the bulk of the difficulty into Ultima so the rest put me to sleep. (depending on how good your group is at gaols). I remember many fights in Eden sticking the harder mechanics in the latter part of the fights. (E2S they even put the hardest mechanic as the final mechanic) But I agree they could do something to make the rest of P7S interesting, it's a snooze fest until you get to the last 3 mechanics. I don't dislike the fight, I strongly prefer it over P3S, but it's not terribly exciting.
    (0)

  8. #18
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by angienessyo View Post
    Backloading fights isn't really anything new. I can't comment too much on Stormblood savage design as delta was the only one I did when it was relevant back then, but I know UWU they load like, the bulk of the difficulty into Ultima so the rest put me to sleep. (depending on how good your group is at gaols). I remember many fights in Eden sticking the harder mechanics in the latter part of the fights. (E2S they even put the hardest mechanic as the final mechanic) But I agree they could do something to make the rest of P7S interesting, it's a snooze fest until you get to the last 3 mechanics. I don't dislike the fight, I strongly prefer it over P3S, but it's not terribly exciting.
    Stormblood had the opposite issue, at least when it came to the final floors.
    The bosses would do their final new mechanic at 50% and then just repeat the same mechanic rotation from the beginning until they reached the final mechanic again where they'd enrage instead.
    (0)

  9. #19
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    P7S is legitimately one of the worst Savage fights we've seen in 5 years.

    It's incredibly boring and incredibly long with only three mechanics and they are all at the end. The boss is a striking dummy for 9 minutes - 75% of it's health. Then it just rapid fires the only three mechanics of note which really aren't that hard either, but they are incredibly punishing with one person being out of line meaning everyone dies. Then you get to hit the striking dummy for another 9 minutes.
    (5)

  10. #20
    Player
    Meowdyj's Avatar
    Join Date
    Sep 2021
    Posts
    145
    Character
    X'toldha Bihlr
    World
    Phantom
    Main Class
    Archer Lv 3
    With pf this fight is honestly horrible to get your first clear on. Multiple variants of how people deal with the harvests. Seen at least three different setups so far, especially for War. Can't really afford a single dps death leading up to those as from what I've seen you need the buffer for mistakes rotation wise at harvests else you lack damage for kill. Wish they were spread out more, not all the hard mechanics at the end.
    (0)

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