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  1. #1
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Oizen View Post
    I think you're giving SE way too much credit when that potency is coming from such amazingly well thought out traits such as "Enhanced Living Shadow II"
    Every job gets boring traits that only increase potency. At least DRK gets Enhanced Living Shadow II at the same time as it gets a new off GCD.
    (2)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Launched View Post
    Every job gets boring traits that only increase potency. At least DRK gets Enhanced Living Shadow II at the same time as it gets a new off GCD.
    DRK still got Enhanced Unmend though, a trait so useless that it ties with Freecure for the most useless trait in the game.
    (4)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,397
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Launched View Post
    Every job gets boring traits that only increase potency. At least DRK gets Enhanced Living Shadow II at the same time as it gets a new off GCD.
    Is that why 2 levels before we got Enhanced Living Shadow I?

    seems like they were hard pressed for ideas.
    (1)

  4. #4
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Oizen View Post
    Is that why 2 levels before we got Enhanced Living Shadow I?

    seems like they were hard pressed for ideas.
    This is just so intellectually dishonest.

    You get Enhanced Living Shadow II at the same level you get Shadowbringer, and it alters Living Shadow to also get Shadowbringer at the same time. They're not "hard pressed for ideas"; it's just part of learning Shadowbringer. It absolutely makes sense that Living Shadow should gain access to your new capstone ability at the same time you do, and the way to accomplish that is by upgrading it with a trait, because traits are how skills get upgrades.

    It's not something that could have been built into Enhanced Living Shadow I. It's not something that could have been built into the initial level 80 version of the skill. It isn't meant to be taken as a standalone class addition apart from Shadowbringer. It's better that it's there than if it weren't.

    And it's not like Enhanced Living Shadow I is a slouch of a class addition, given its level 88 counterparts on other tanks. 420 potency every two minutes is a hell of a lot better than WAR getting a third charge on its gapcloser or PLD getting a small heal on Divine Veil, and on balance it's probably more valuable than GNB getting one extra cartridge every two minutes.

    There's a case to be made for being salty about Oblation compared to the other tanks' 82 upgrades (not a slam dunk case, but a case). And everyone can clown on Enhanced Unmend for being shitty and useless, because it is, especially compared to what the other tanks get at 84.

    But neither Living Shadow trait is offensive in any way. You're just getting mad to enjoy the feeling of having something to be mad about, at that point.
    (6)
    Last edited by Crater; 09-21-2022 at 10:47 PM.

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,397
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Crater View Post
    This is just so intellectually dishonest.

    You get Enhanced Living Shadow II at the same level you get Shadowbringer, and it alters Living Shadow to also get Shadowbringer at the same time. They're not "hard pressed for ideas"; it's just part of learning Shadowbringer. It absolutely makes sense that Living Shadow should gain access to your new capstone ability at the same time you do, and the way to accomplish that is by upgrading it with a trait, because traits are how skills get upgrades.

    It's not something that could have been built into Enhanced Living Shadow I. It's not something that could have been built into the initial level 80 version of the skill. It isn't meant to be taken as a standalone class addition apart from Shadowbringer. It's better that it's there than if it weren't.

    And it's not like Enhanced Living Shadow I is a slouch of a class addition, given its level 88 counterparts on other tanks. 420 potency every two minutes is a hell of a lot better than WAR getting a third charge on its gapcloser or PLD getting a small heal on Divine Veil, and on balance it's probably more valuable than GNB getting one extra cartridge every two minutes.

    There's a case to be made for being salty about Oblation compared to the other tanks' 82 upgrades (not a slam dunk case, but a case). And everyone can clown on Enhanced Unmend for being shitty and useless, because it is, especially compared to what the other tanks get at 84.

    But neither Living Shadow trait is offensive in any way. You're just getting mad to enjoy the feeling of having something to be mad about, at that point.
    Sorry but potency buff traits don't exactly get me excited to play a class.

    At least Oblation does something more with player agency and Enhanced Unmend can potentially give you something. Seeing "Same Ability except More Potency I" and "Same Ability except with more Potency and the AOE is Purple instead of Red II" are pretty boring traits to give back to back.
    (2)

  6. #6
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Oizen View Post
    Sorry but potency buff traits don't exactly get me excited to play a class.

    At least Oblation does something more with player agency and Enhanced Unmend can potentially give you something. Seeing "Same Ability except More Potency I" and "Same Ability except with more Potency and the AOE is Purple instead of Red II" are pretty boring traits to give back to back.
    OK, but Shadowbringer is the main thing you get at 90. Enhanced Living Shadow II is just a bonus you get to keep your shadow using the same skills as you. The other tanks don't get anything extra on top of their level 90 skills.

    Maybe we should ask the devs to remove the trait, that way the DPS gap between DRK and WAR/PLD is slightly lower and DRKs won't have a trait to complain about. Everyone wins.
    (3)

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Launched View Post
    OK, but Shadowbringer is the main thing you get at 90. Enhanced Living Shadow II is just a bonus you get to keep your shadow using the same skills as you. The other tanks don't get anything extra on top of their level 90 skills.

    Maybe we should ask the devs to remove the trait, that way the DPS gap between DRK and WAR/PLD is slightly lower and DRKs won't have a trait to complain about. Everyone wins.
    We need to be pushing them to rework DRK, at least partially.

    Dark Mind should have the Addle treatment where it gets half the mitigation as physical mitigation (so it's always usable), or they need to make Oblation learned pre-50 so it'd help DRKs with pre-TBN mitigation, where they suffer the most.

    Abyssal Drain needs to be de-linked from Carve and Spit and probably replace Flood as our MP spender (along with a Cure Potency buff) so we have a spammable AoE heal for dungeons, fixing the sustain problems there.

    Darkside itself needs to be linked into Blood Gauge somehow other than just need it up, as it's currently forgettable. Maybe lose a set amount of time from Darkside for every use of Bloodspiller/Quietus, with Delirium removing that penalty for those 3 uses.

    Shadowbringer also needs to be linked to the kit instead of being a fire and forget oGCD, maybe a finisher for Delirium or a timer added to it where you can only use Shadowbringer while the timer is up.

    TBN also needs a bit of a looking at. Maybe remove its MP cost, but attach it to the Darkside timer instead. Using it no longer costs 3K MP, but now removes some time from Darkside, still linking it to your damage without exactly dropping your DPS (unless you use it while your Darkside time is under the amount it removes).
    (7)
    Last edited by RyuDragnier; 09-23-2022 at 03:31 AM.