Sorry, are those people who keep saying "oh melee has more risks" from 2.0 or something?
What point-blank AoE? What downtime? What melee risks?
This game always one-shots everyone regardless of your distance. Most people die from raid-wide damage or targeted mechanics, which apply to everyone.
Plus ranged jobs can't stay all the way out anyway. Everyone basically stays close together behind the boss when there're no mechanics, if you have any proper raiding experience.

"Oh but I'm close to the enemy so I should be rewarded," says a melee hitting a boss with an unmissable gigantic hitbox that spans more than half of the arena.