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  1. #1
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100

    Help me understand what scholar does in CC

    This job seems like the absolute weakest healer choice and maybe the worst overall job choice.

    Scholar lacks literally everything needed to contend:
    No burst damage
    No crowd control
    No readily available source of healing

    I understand that the job is designed to apply pressure and enfeeblements through DoTs and +8/-8 percent alterations, but it never feels impactful enough. From my own experience, what little the job has to offer could never outweigh WHM or AST. Even SGE feels more impactful with it's decent KO potential.
    (1)

  2. #2
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Scholar had one of the highest overall winrates. They are fairly reliant on their team but basically set up big swings for the fights and slowly keep grinding the enemy away in downtime.

    Spread shield and spread dot are both powerful even if they don't seem to do much to single individual. Having an anti-CC applied by Seraph sometimes make a big difference in a fight and if SCH isn't killed and gets full uptime it's quite a lot of extra shielding, not to mention the range from which it can shield is pretty good as long as it retains line of sight.

    Probably the biggest downsides to SCH are the clunkyness and short range of Mummification (the skill itself is surprisingly powerful though) and the slow responsiveness of interrupting your Broil casts which can get you killed because the game thinks you are still casting and prevents weaving Recuperate or other abilities.

    Overall it's one of the more unique Jobs that has lots of hidden power, people don't really expect anything out of stuff like Expedient until they are catching up or escaping enemies with ease.
    (2)

  3. #3
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    It’s mostly designed as a support job. You not really supposed to be aggressive, but more of an annoyance. Mummification if you expect your opponent to spam its healing tool. Aldo/deploy/expedient if going for pressure/kos. Biolysis for that since person that want to take down first or spread just for annoyance. LB again, for pressure. I can’t say that it’s for survivability when chaos ensues.

    As for winrate, as time goes by, I see it now the reason for it. It wasn’t much of a threat to KO more often or wasn’t used as much so they nerf their strong tools even though it’s reliant on the party for it to be strong. It’s………I can see it having a high winrate again. Not because of its toolset. It’s not going to be used a lot. It’ll still go back to AST, WHM, and SGE.
    (0)

  4. #4
    Player
    Cjhorn's Avatar
    Join Date
    Apr 2022
    Posts
    4
    Character
    Choco-chip Muffin
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Win rate is inflated by a low overall play rate. A smaller subset of playing SCH doing well will peak statistical win rates. I can't believe that SCH has nearly the representation that the other three healers demonstrate.
    SCH can be a great asset to the team, emphasis on "TEAM". They lack in any real form of self preservation so you are completely reliant on a competent team for protection and frankly damage due to how clunky and low yours is playing SCH.
    (1)
    Last edited by Cjhorn; 09-18-2022 at 03:34 AM.

  5. #5
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Bio spread is really strong, 15k total potency and 8% less damage taken from the entire team if used in the best spot. This is unguardable damage btw.
    Expedient Bio spread is REALLY strong, 22.5k total potency. Expedient says it also increases the potency of the damage down effect but I have no clue if whether that's true or a typo.

    The point of SCH is to win 5v5s. Bio and Catalyze are made for teamfighting. SCH is weak when the team is split up or when it can't efficiently spread (SCH suuuuucks on the Volcano map) but I think SCH doesn't really need burst damage or CC. It's good at what it does.

    The 8% nerf was dumb though. It felt like they didn't understand why SCH has a high winrate and just nerfed it cause why not.
    (4)

  6. #6
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by flowerfairy View Post
    Bio spread is really strong, 15k total potency and 8% less damage taken from the entire team if used in the best spot. This is unguardable damage btw.
    Expedient Bio spread is REALLY strong, 22.5k total potency. Expedient says it also increases the potency of the damage down effect but I have no clue if whether that's true or a typo.

    The point of SCH is to win 5v5s. Bio and Catalyze are made for teamfighting. SCH is weak when the team is split up or when it can't efficiently spread (SCH suuuuucks on the Volcano map) but I think SCH doesn't really need burst damage or CC. It's good at what it does.

    The 8% nerf was dumb though. It felt like they didn't understand why SCH has a high winrate and just nerfed it cause why not.
    Screw volcano map. I will skip an hr or 2 to avoid playing that as SCH. Yeah, it’s horrible going 1v1, but 5v5? Idk…
    (1)

  7. #7
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Osmond View Post
    Screw volcano map. I will skip an hr or 2 to avoid playing that as SCH. Yeah, it’s horrible going 1v1, but 5v5? Idk…
    SCH is at its peak with all 5 members, but of course anything can happen in a 5v5. Generally if everyone manages to stay alive then the enemy team is gonna burn through MP much faster and have to retreat to pot, but SCH can't help a teammate if they get CC'd and bursted in the middle of the other team.

    In 4v5 you lose your advantage but it'll be an equal match depending on who died and HP/MP status of everyone still alive. In 5v4 the fight snowballs heavily into a win.
    (0)

  8. #8
    Player
    KickRox's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Kick Rox
    World
    Coeurl
    Main Class
    Gunbreaker Lv 90
    Wow I'm really surprised no one has brought it up yet but there are 2 elements to sch that make they incredibly valuable:

    Mummification: You're reducing recuperate by 25%. Look at it like this: you drop mummification on the enemy team. one of them becomes primary target, they heal for 11k instead of 15 and burn thru all 4 uses. All the while you have DoT on them doing 4k per tick. So over the duration of that encounter (10-15 seconds) you've done 20k dmg in raw dps and another 16k in lost healing. 36k in aoe is big damage for heals outside of SGE. There are also other debuffs that stack with this like RDM Frazzle, and now your talking about 15k to 8k, and thats just game over

    Limit: Not only does gauge fill relatively quickly, but in addition to substantial healing, LB provide entire party immunity to one round of CC, and as we know Crowd Control (and burst) is essentially everything in these matches.

    These 2 things plus 10% dmg increase for party and 10% dmg reduction of enemies. SCh is a huge asset. I've had alot of success with it but I understand where youre coming from. At first, I thought there had to be something I was missing. Wasn't until I watched my med kits shrink to 4 digits that i found that something.
    (0)
    You Tube Kick Rox for the best PvP videos!

  9. #9
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    You know that one co-worker who comes to work sick swears their fine and sneezes on everybody? Welcome to Scholor.
    (0)

  10. #10
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KickRox View Post
    Wow I'm really surprised no one has brought it up yet but there are 2 elements to sch that make they incredibly valuable:

    Mummification: You're reducing recuperate by 25%. Look at it like this: you drop mummification on the enemy team. one of them becomes primary target, they heal for 11k instead of 15 and burn thru all 4 uses. All the while you have DoT on them doing 4k per tick. So over the duration of that encounter (10-15 seconds) you've done 20k dmg in raw dps and another 16k in lost healing. 36k in aoe is big damage for heals outside of SGE. There are also other debuffs that stack with this like RDM Frazzle, and now your talking about 15k to 8k, and thats just game over

    Limit: Not only does gauge fill relatively quickly, but in addition to substantial healing, LB provide entire party immunity to one round of CC, and as we know Crowd Control (and burst) is essentially everything in these matches.

    These 2 things plus 10% dmg increase for party and 10% dmg reduction of enemies. SCh is a huge asset. I've had alot of success with it but I understand where youre coming from. At first, I thought there had to be something I was missing. Wasn't until I watched my med kits shrink to 4 digits that i found that something.
    I brought that up. The problem is that you have to walk up to the opponent and use it. I guess that’s the trade off for having a nasty healing reduction that is mummification.

    For limit……yes the tools are great, but when chaos ensues, you won’t notice that excog pops or a free CC invun is also used. You’ll notice the consolation though. Not saying it’s a weak tool, but not saying it’s a strong tool as well. If you want me to be honest, it’s there as a free dump. AST’s limit there for snapshot kills. SGE’s limit for crystal pressure during overtime or crystal carry. WHM’s….free kill for the NIN if combo’s…and regen I think?

    Last, no no no. 10% dmg buff with Aldo and 10% dmg reduction with Biolysis are gone because high winrate. It’s stronger than all healer tools combined. Even WHM’s imp is garbage, SCH’s puny broil is all it needs to destroy AST’s cards. Expedient made pnuema(not correcting it) look like a joke so it’s nerf by 2%. I don’t know why, I would rather be left alone and buff other healer jobs instead.
    (0)