
Originally Posted by
Keichi
Physicaly ranger need to make less dmg, as meele and caster. Because, there exist phases in dungeon, where the other two can not attack for a short while.
The hort of Nidhoogs second Boss has a phase, where you need to run in a circle. There is nearly to no time to cast at last long spells. The great libary of hw has as final Boss someone, who create range aoe and close aoe. Phases,where meele can not attack (or not strong) and where caster need to run for a short time. Than his run phase, where meele and caster can not attack (at last, not much).
The new 90er ini create multiple aoe, where caster are forced to move or where meele can not effectivly attack.
Zodiaks savage dmg test create 4 orbs, where meele can not probally attack 2 of them, thanks of aoe.
The second Boss of the new pandaemonium has a circle phase, where you need to run and can not use much, spells or positions attacks.
In all this example can ranger attack the whole time (even, when it can be a pain to move and attack at the same time). So, it is only fair, that they make lesser dmg as the rest.
Maybe it looks a little differently in the savage content (dont know them, i dont have good enough equipment yet - it make only sense to start it, when your ilvl is around 615 or more, lesser make you to weak- and savage is all the time such a pain -and dont have a group for it-).
But at last in the normal content exist enough example, where the lesser dmg of ranger is only fair (but, i agree that it becomes a pain, if your two dd both are ranger).