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  1. #1
    Player
    SonicRose's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    7
    Character
    Negami Sable
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    With all the harsh criticism lately over the nerfing of 1% of a boss' health, and only Paladin and Warrior getting buffed this last patch has made me really want to thank Naoki Yoshida and his crew.

    I don't know that I'm adding anything exceptional or new to this topic, but let's go!

    First of all, thank you for stepping up and taking the reigns of this broken game and breathing new life into it. Thank you so much for carrying 1.0's legacy forward by integrating it into the 2.0 and beyond lore. Your respect for the source material that you've built upon is truly amazing and the people around you have done an amazing job in making it reality. I also appreciate your communications, addressing issues that many other developers would have simply said nothing about or shrugged off as insignificant. My favorite event to look forward every year is the Moonfire Faire, where you get to communicate with us through your avatar. Cirina was the minion gained from it in the year I joined. I didn't know who she was, but when I asked my friend about the event, they told me about the disaster 1.0 had been and how this was for the fans who had stuck with them through the bad times. I consider myself something of an amateur gaming historian, so it made me intensely interested in the path the game has come down. A perspective, I think, that gets lost in the more heated topics.

    Island Sanctuary is definitely a sweet little thing, and I know it can only get better. Though crafting and gathering skills are not needed for it, I was wondering perhaps if you do the Island as one, if maybe it could give some nominal amount of EXP if you are actually the job that should be doing these things? Or maybe a bonus to them, like getting extra items from trees if you know Botany, or being able to 'teach' your mammets to do metal working (i.e. Goldsmith/Blacksmith/Armorer) so they are either more efficient or grant a quality bonus, making their work more valuable.

    Having dipped my toes in Savage content and done many extremes, I would like to request more Waymark save slots.

    To the Job Balance issues that have come up - I would like to remind my fellow community members that it is only the highest tier of gaming (Savage and Ultimate) where these imbalances may affect performance to the point of wanting to change jobs. All jobs are valid in almost every instance without issues. I have a WoW history & can say definitively that the balance issues here are small by comparison. People were often soliciting me advice on how to play my Troll Hunter in WoW and telling me the spec I chose was the wrong one. That sucks the fun out of things so bad. Yoshida's people have gone above and beyond trying to keep balancing things in a way that is satisfactory to as many of us as possible. Thank you again for that. This game has offered me a chance to play any job I want, and I think that flexibility alone is one of its strongest points.
    (5)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SonicRose View Post
    Island Sanctuary is definitely a sweet little thing, and I know it can only get better. Though crafting and gathering skills are not needed for it, I was wondering perhaps if you do the Island as one, if maybe it could give some nominal amount of EXP if you are actually the job that should be doing these things? Or maybe a bonus to them, like getting extra items from trees if you know Botany, or being able to 'teach' your mammets to do metal working (i.e. Goldsmith/Blacksmith/Armorer) so they are either more efficient or grant a quality bonus, making their work more valuable.
    I say this as 90 in both DoH and DoL, IS giving us an extra benefit seems a little unfair to anyone who isn't interested in those aspects. IS is something we're all kind of on equal footing with. The alternate exp path is an idea I like, though, and wouldn't affect the success of others who don't engage in those aspects of the game.
    (1)