Another Job suffering doesn't improve overall gameplay. I wouldn't wanna see another Job nerfed for no good reason.
Specially not based on SE's stance which is "
difficulty " to justify any form of Tax a Job supposedly should get. Quite ironic, since Square has been pruning and chipping away abilities/nuances left and right from every Job, simplifying everything (
except BLM maybe?) SMN with an entire rework to support their "
difficulty " argument.
This direction feels poor while justifying it all under...- Accessibility and barrier of entry
- Button and/or Action Bloat
- Making room for Future changes
- Wait a patch or expansion and look forward to it
While the common troll will just tell you to- Go play something else
- Play anything! it's all balanced
- Irrelevant unless its about week 1 clears
Bull. It's about what's fair and clearly it doesn't feel fair for many for a very long time.
If Square's argument is about Difficulty? they should stop homogenizing everything. Preserve each Job's nuances and add complexity. Of course not set that as the barrier of entry to master? but a means of Skill-Expression that allows each Job to perform beyond what they could by a normal player.
Because I don't buy their difficulty argument and I don't see a reason why anyone else should. Every job can have a friendly barrier of entry, while each job also having a sense of skill ceiling, or at least a lot more then it is now. It's their fault that they didn't provide that for each Job or even took it away from many only to come back at us with "
Difficulty " as the excuse? it just doesn't add up. At least not to me.
And sorry if I didn't sense the /s by the OP.