Page 1 of 2 1 2 LastLast
Results 1 to 10 of 174

Hybrid View

  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,706
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    Ok, for the sake of argument let's just say I agree with you. Why do these abilities have to be Miasma and Shadowflare? Why can't SCH get entirely new offensive skills?

    Again, this is ACN. SCHs identity revolves around shields, curative magic, and being proactive strategists assisting the melee and other more offensive members of the brigade.
    Well strictly from a game design standpoint, the assets associated with Miasma (as well as Miasma II and Miasma III) and Shadowflare were made and still exist for use. That's not to say new abilities shouldn't be made, but if we're trying to restore SCH's identity as a more offensive healer, then why not use the tools already at their disposal? Because you specifically are not a fan of them? And I don't meant that to sound mean or harsh, but there's not a real reason as to why those tools don't work on SCH. And SCH's identity also included those spells. SCH's identity as an offensive DoT healer was defined by its combination of those spells and its barriers. One was not superior to the other.


    Quote Originally Posted by Gemina View Post
    If this is how you feel, then perhaps take these words to the mirror if you are currently dissatisfied with the current state of SCH and the healers. I think that's pretty fair, wouldn't you?


    It's kind of already like that. Healers haven't been stripped entirely of their individuality, and I indeed do have preferences of which healer I take into which content. I seriously doubt I am alone on this regard. Perhaps here on the forums I am, but in-game, not even close.
    I don't really feel like the sass is called for. I'm not trying to attack you, but regardless, that argument doesn't hold water. Reinstating their old offensive tools on principle does not mean that SCH's barriers are being taken away, or any other aspects of their kit. What are you afraid of losing? I'm sorry you didn't like old SCH, but in a scenario where someone rips a toy out of one child's toy and gives that toy to the other doesn't make that right from my perspective.
    (7)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    Well strictly from a game design standpoint, the assets associated with Miasma (as well as Miasma II and Miasma III) and Shadowflare were made and still exist for use. That's not to say new abilities shouldn't be made, but if we're trying to restore SCH's identity as a more offensive healer, then why not use the tools already at their disposal? Because you specifically are not a fan of them? And I don't meant that to sound mean or harsh, but there's not a real reason as to why those tools don't work on SCH. And SCH's identity also included those spells. SCH's identity as an offensive DoT healer was defined by its combination of those spells and its barriers. One was not superior to the other.
    It has nothing to do with whether I am fan of those skills or not. No one is trying to restore SCHs identity as a more offensive healer. There are only those who have never been able to move past the direction the devs chose to go. That version of SCH is gone and it does not matter if this fact is to the chagrin, or the delight of any given player. This does not mean that SCH cannot be given more offensive tools, and again I ask why is the only acceptable implementation of this have to come in the form of old SCH?

    I don't really feel like the sass is called for. I'm not trying to attack you, but regardless, that argument doesn't hold water. Reinstating their old offensive tools on principle does not mean that SCH's barriers are being taken away, or any other aspects of their kit. What are you afraid of losing? I'm sorry you didn't like old SCH, but in a scenario where someone rips a toy out of one child's toy and gives that toy to the other doesn't make that right from my perspective.
    It's not sass. It's intent is as honest as when you asked me the same question. You even assume I didn't like old SCH. What makes you think that? Why do you deal in absolutes?

    Do you think I don't like old SCH because I reject the proposition to revert it back to that? There is also the possibility that you think I dislike it because I am in favor with the direction that devs have gone with healing? Are these what draw your conclusions? You also think I'm afraid of losing something. Mentioning things like barriers being taken away when I haven't used anything like that in my arguments. Then the metaphor you choose to use to express your own grief is one of a child losing their toy.
    (2)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,120
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    It has nothing to do with whether I am fan of those skills or not. No one is trying to restore SCHs identity as a more offensive healer. There are only those who have never been able to move past the direction the devs chose to go. That version of SCH is gone and it does not matter if this fact is to the chagrin, or the delight of any given player. This does not mean that SCH cannot be given more offensive tools, and again I ask why is the only acceptable implementation of this have to come in the form of old SCH?
    .
    Well I mean the healer role from every statistic is dying if they aren’t trying to revive old SCH then I have no idea what they are doing because it was always one of the most beloved jobs in the game
    (8)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Well I mean the healer role from every statistic is dying if they aren’t trying to revive old SCH then I have no idea what they are doing because it was always one of the most beloved jobs in the game
    Let me see the receipts.

    Last I checked, the game is doing phenomenally well, and there are more players using healers now than ever. The devs have even quadrupled down at this point that they are not going back to the old healers. Seems to me there is just a loud minority of nostalgic healers.
    (2)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,120
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    Let me see the receipts.

    Last I checked, the game is doing phenomenally well, and there are more players using healers now than ever. The devs have even quadrupled down at this point that they are not going back to the old healers. Seems to me there is just a loud minority of nostalgic healers.
    Healers currently have the lowest job satisfaction, besides WHM they have the lowest player number and they regularly rank amongst surveys for “needs changing the most” plus they are most in demand role for duty finder and it’s not even close

    If the game got bigger but the amount of healers either didn’t get bigger or got bigger at a smaller rate then it’s evidence that the role isn’t doing well and healers haven’t had a positive survey in years
    (16)

  6. #6
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    they are most in demand role for duty finder and it’s not even close
    Depends on datacenter though. PF healer slot fills faster than DPS in JP datacenter since patch 5.2. I've tested it even before the release of datacenter traveling.

    Healers also have slower queue time in Duty Finder. Rare instant pop-ups. Usually have to wait around 3-5 minutes even with Healer-in-Need.

    However, healer number seems to drop a little in Abyssos. My fellow healer-main raiders who run with randoms a lot concluded that some healers got scared away by those spicy dots in this raid tier.
    (1)

  7. #7
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    322
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aword3213 View Post
    Depends on datacenter though. PF healer slot fills faster than DPS in JP datacenter since patch 5.2. I've tested it even before the release of datacenter traveling.

    Healers also have slower queue time in Duty Finder. Rare instant pop-ups. Usually have to wait around 3-5 minutes even with Healer-in-Need.

    However, healer number seems to drop a little in Abyssos. My fellow healer-main raiders who run with randoms a lot concluded that some healers got scared away by those spicy dots in this raid tier.
    Interesting. Because over here on light Healers usualy get insta queues even when it Displays Tank in need. Only time I actually had to wait for a queue for a few minutes when healing was for alliance raid Roulette with dps in need.

    Similar story for PF ime. Usualy it's the Healer slots that fill last unless you run stuff at really off hours.
    (2)

  8. #8
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Healers currently have the lowest job satisfaction, besides WHM they have the lowest player number and they regularly rank amongst surveys for “needs changing the most” plus they are most in demand role for duty finder and it’s not even close

    If the game got bigger but the amount of healers either didn’t get bigger or got bigger at a smaller rate then it’s evidence that the role isn’t doing well and healers haven’t had a positive survey in years
    Got any sources for this?

    My personal experience and knowledge more matches this guy's statements:

    Quote Originally Posted by Aword3213 View Post
    Depends on datacenter though. PF healer slot fills faster than DPS in JP datacenter since patch 5.2. I've tested it even before the release of datacenter traveling.

    Healers also have slower queue time in Duty Finder. Rare instant pop-ups. Usually have to wait around 3-5 minutes even with Healer-in-Need.

    However, healer number seems to drop a little in Abyssos. My fellow healer-main raiders who run with randoms a lot concluded that some healers got scared away by those spicy dots in this raid tier.
    Healers are disliked by some, but it doesn't seem there's been some mass exodus and groups aren't having trouble finding healers. So a lot of people seem at least satisfied with the current state of things. Healer ques are OFTEN near-instant, but no moreso than tank ques are (and generally less-so), the only exception being 24 mans due to the different party setup (1/2/5 instead of 2/2/4;1/1/2 ratio), and in those, DPS is often the AIN and quickest ques.

    Healers ARE frequently in demand, but no moreso than SB, and less so than early ShB (when a lot of people complained initially about the role and left it, only to either later come back or be replaced by new people flocking to the role)

    Again, I get that some of you don't like the current state of healers, but your anecdote isn't exactly data, and overall, healers aren't exactly in short supply overall in the game right now. It's definitely been worse in the past. Ironically, during the periods that many of you say we should go back to - HW for example healers had effectively instant ques all the time and were widely seen as a role in shortage. Tank is always the most short role (except during a VERY brief time in early ShB partly due to the disgruntled healers and partly due to a lot of DPSers trying Tank for the first time seriously in ques as GNB), but outside of that, it's been pretty consistent as it is now as the most shortage role, not healers.

    EDIT:

    Quote Originally Posted by Rolder50 View Post
    My personal experience with PF is that the healer slots takes the longest to fill. Longer then tanks even. A quick look through PF right now shows me a ton of groups needing healers. So I have to wonder what your evidence is for "there are more players using healers now then ever" because it certainly doesn't match up with reality.
    I find this a bit curious. EVERY PF I'm in (whether or not I start one as a healer), healers are often either the first slot or second to fill. Even at different times, they're rarely the last (that's consistently tank, and sometimes DPS). I often have to swap to my tank or DPS Job to get into PFs for a lot of stuff because the healer slots are already all taken.

    Quote Originally Posted by T-Owl View Post
    The Problem is that from my experience, doing high end counted that requires optimization and class understanding on the part of the player is counter-intuitive to healer design, which punishes optimization with higher 1 button spam uptime and makes one grasp how not very exciting a majority of healing tools in this game are, especially since most healers have exactly the same with different mild flavors.
    Quote Originally Posted by Supersnow845 View Post
    Exactly this, healing is more fun the less you know about high end healing because high end healing just shows the healing role is a complete mess, dungeon healing can be somewhat interesting if you get like a quad pull with an undergeared tank or your DPS all stand in stupid but raid healing is just horrid because all you do is spam broil
    I think...a lot of you need to learn to grasp a concept:

    No one speaks for everyone, and it's rare one person even speaks for a majority of like-minded people.

    I see a LOT of comments like this, but I've literally never met a fellow healer that feels this way, nor do I. To many of us, we want to help our team, but don't want to be TOO stressed out, and would find 1 button spam "rewarding" not "punishing", and just getting to support our friends and clear content "fun" not...what you guys consider fun, which sounds terribly stressful and un-fun to a lot of us.

    Now, everyone's different, and I don't claim to speak for a majority, either. But I think folks with your mindsets tend to vastly underestimate the number of healer players who don't think like you. It may be a meme, but many healer players really ARE like the Anime mmo healer characters where they don't think they're good enough and just want to be useful to their friends. That is legitimately a thing irl as well as in fiction. Not everyone fancies themselves the star player of the game, many just want to be a team player and help their team win, even if that means they aren't making all the game winning shots or on the cover of the Wheaties box.

    I'm not saying it's wrong to do one or the other, I'm just saying you may vastly underestimate how many people DON'T like optimizing things to a T or having detailed "healing CD plans" for encounters and the like; people who don't find any of that fun at all.
    (0)
    Last edited by Renathras; 09-20-2022 at 07:12 PM. Reason: Marked with EDIT

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,120
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    Got any sources for this?

    My personal experience and knowledge more matches this guy's statements:



    Healers are disliked by some, but it doesn't seem there's been some mass exodus and groups aren't having trouble finding healers. So a lot of people seem at least satisfied with the current state of things.
    Here is the 5.25 job satisfaction survey

    https://www.reddit.com/r/ffxiv/comme...urvey_results/

    A 5.0 one for JP

    https://www.reddit.com/r/ffxiv/comme...dark_red_most/

    Current census data for capped classes with healers besides WHM at the bottom

    https://ffxivcensus.com/#class

    6.2 results for JP main classes

    https://www.reddit.com/r/ffxiv/comme...in_jobs_in_62/




    The healers at best get middle of the pack for main jobs (which is biased by the fact that raids need healers), they always do extremely poorly on job satisfaction and never rank highly on pretty much anything
    (9)

  10. #10
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    I also agree with buffing. I never understand HEALERS that want to DAMAGE. Healing is a support role.
    Oh, actually that one is easy. You think you want that, but you really don't. Blizzard tried this model out back during Vanilla WoW with the Holy Paladin. Players hated it and felt miserable being basically nothing but buffbots. Being a pure supporter does sound more fun than it actually is.

    Quote Originally Posted by Renathras View Post
    I'm not saying it's wrong to do one or the other, I'm just saying you may vastly underestimate how many people DON'T like optimizing things to a T or having detailed "healing CD plans" for encounters and the like; people who don't find any of that fun at all.
    So you basically want to be carried while contributing the least compared to other classes, who have to perform more complex rotations while at the same time doing boss mechanics.

    Quote Originally Posted by Supersnow845 View Post
    Exactly this, healing is more fun the less you know about high end healing because high end healing just shows the healing role is a complete mess, dungeon healing can be somewhat interesting if you get like a quad pull with an undergeared tank or your DPS all stand in stupid but raid healing is just horrid because all you do is spam broil
    I feel like these parties are kind of the minority though. In most cases dungeons are basically saying hi at the beginning, wall to wall pulling with no issue or drama outside of the occassional new healer and people if ever dying depending on whether or not they haven't done the content in a long while or not, because how the hell am I supposed to remember how Rabanastre works, that was 4 years ago. I also feel like the issue with Healers is, they get easier as they go and growing closer to the ceiling of near permanent dps uptime is not a matter of skill, its just understanding that your ogcd cooldowns are your basic healing ressource and your casts are your oh shit button, not the other way around. Understanding this makes healing fairly easy.
    (5)

Page 1 of 2 1 2 LastLast