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  1. #21
    Player
    NullPointerException's Avatar
    Join Date
    Jul 2020
    Posts
    18
    Character
    Empty Set
    World
    Ultros
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RylaBee View Post
    If you have time only for a Hotfix, you perhaps can tinker potencies of tanks, who do not ever buff dps of others.
    However, buffing multiple DPS jobs with various roles in composition - and not making even bigger mess - needs more time.

    I agree that they should have communicated this clearly and say, that dps adjustments will take more time.
    Because what people displike most, is being (even seemingly) ignored.
    The patch cycles for the game are slow enough as it is for any relevant balancing. Maybe some hotfixes at 6.25, but at the pace of 6.21 the next actual balance patch is gonna come at 6.3, by which time these changes will not be relevant until the next savage at 6.4 anyways. Also, it wouldn't be difficult to just look at statistics and say, oh maybe a bit of buff for this class that is obviously bad.
    (1)

  2. #22
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NullPointerException View Post
    The patch cycles for the game are slow enough as it is for any relevant balancing. Maybe some hotfixes at 6.25, but at the pace of 6.21 the next actual balance patch is gonna come at 6.3, by which time these changes will not be relevant until the next savage at 6.4 anyways. Also, it wouldn't be difficult to just look at statistics and say, oh maybe a bit of buff for this class that is obviously bad.
    We'll likely see some job adjustments come along with the new dungeon system.
    (2)

  3. #23
    Player
    MichiKyou's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    248
    Character
    Mevra Noor
    World
    Balmung
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Ransu View Post
    We'll likely see some job adjustments come along with the new dungeon system.
    I too am high on that copium.
    (14)
    Square, can we have an OCE fanfest now?

  4. #24
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,526
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    While I am in favour of some consideration given to difficulty when balancing classes 2 problems exist

    1) jobs like SAM are being balanced while inclusive of melee uptime considerations as a damage problem when melee uptime consideration doesn’t exist in this tier so they end up overtuned while caster uptime is completely ignored (healers dying in a corner)
    2) you can’t balance on difficulty but also randomly throw the jobs difficulty around with reworks, I’m sure a good chunk of disgruntled SMN mains would go back to their old complex rotation to get BLM esque damage back, again this also seems to exclude the melees as SAM and MNK have both gotten explicitly easier this expansion over ShB but are still undisputed top of the pack
    (6)

  5. #25
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    I'm not convinced by the 'job difficulty' argument. I've found the Bard harder to manage than dragoon or samurai, and maybe the monk. (the ninja, I just don't like no matter how great it is, & I tend to forget the poor reaper.) I'd much rather have the easier jobs get a little higher difficulty than to be just a lesser dps. And I just don't enjoy melee as much as casters or ranged. It's kind of annoying to have the game basically tell you that you'll be 2-3 melee jobs or you can just take a seat in the back.
    (0)

  6. #26
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MichiKyou View Post
    I too am high on that copium.
    Its not a copium...They literally do the same pattern every patch cycle for years. Its highly unlikely there wont be some potency adjustments in the next patch. Its not going to be anything major, but they always do some adjustments. Don't expect anything major till 6.3.
    (2)

  7. #27
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RylaBee View Post
    If you have time only for a Hotfix, you perhaps can tinker potencies of tanks, who do not ever buff dps of others.
    However, buffing multiple DPS jobs with various roles in composition - and not making even bigger mess - needs more time.

    I agree that they should have communicated this clearly and say, that dps adjustments will take more time.
    Because what people displike most, is being (even seemingly) ignored.
    Yeah, my point if is they are scared to up a few potencies because they fear a caster will suddenly do more DPS than a melee whose 8% to 10% ahead then, to the very least, acknowledge you'll do something about the caster in question. Just not right away.
    (2)

  8. #28
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,526
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aikaal View Post
    Yeah, my point if is they are scared to up a few potencies because they fear a caster will suddenly do more DPS than a melee whose 8% to 10% ahead then, to the very least, acknowledge you'll do something about the caster in question. Just not right away.
    Exactly just bumping up most caster and range potencies by around 4-5% to account for gear bloat on the melee and scaling buffs wouldn’t shoot the casters so high as to make the melee irrelevant, more than likely it would just close the gap with the melee still on top, I think people would appreciate a hasty “kinda fix” that halves the gap even if it’s not extremely precise than to just say “yeah try again in 6.25”
    (2)

  9. #29
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Exactly just bumping up most caster and range potencies by around 4-5% to account for gear bloat on the melee and scaling buffs wouldn’t shoot the casters so high as to make the melee irrelevant, more than likely it would just close the gap with the melee still on top, I think people would appreciate a hasty “kinda fix” that halves the gap even if it’s not extremely precise than to just say “yeah try again in 6.25”
    ¸And XD if they mess up and RDM gets much stronger than SMN or vice versa. I think we can live with it for a few weeks lol.
    (0)

  10. #30
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ceridwen View Post
    I'm not convinced by the 'job difficulty' argument. I've found the Bard harder to manage than dragoon or samurai, and maybe the monk. (the ninja, I just don't like no matter how great it is, & I tend to forget the poor reaper.) I'd much rather have the easier jobs get a little higher difficulty than to be just a lesser dps. And I just don't enjoy melee as much as casters or ranged. It's kind of annoying to have the game basically tell you that you'll be 2-3 melee jobs or you can just take a seat in the back.
    Trying to equalize jobs so they are all "as hard to play" is counter-productive for two reasons:
    1.) People have different things they struggle with, so you cannot really measure what is hard and what isn't.
    2.) You want to have more options on what you can play rather than less.
    That is why I see it as a bonus system rather than "taxes". You have your basic DPS job that is fairly straightforward. If you get bored with that, they can have these different options where you can try to branch out.
    (1)

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