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  1. #11
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    676
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ayche View Post
    I have always found it funny how all of these things are framed only in the negative side of the axis.
    There are only selfish DPS, not generous DPS.
    Things are taxes, rather than bonuses.
    You can only lose something instead of gain anything.
    When you perform a fight's mechanics and your rotation perfectly and still don't clear the dps check, it's hard to see it as anything but a tax or a loss.
    (12)

  2. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,484
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ayche View Post
    I have always found it funny how all of these things are framed only in the negative side of the axis.
    There are only selfish DPS, not generous DPS.
    Things are taxes, rather than bonuses.
    You can only lose something instead of gain anything.
    You heard it ranged players: Always look on the bright side of life ♪♫
    (9)

  3. #13
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Basing output on difficulty I don't really care for...

    That said, this isn't anything new. We have always known that DPS output is balanced around utility a mobility and it isn't unique to FFXIV. Other MMO's do the same thing, but the main difference is other MMO's generally don't have 100% mobile ranged classes. They always have some kind of number of casted/channeled skill mixed in to root them in place at times.
    (0)
    Last edited by Ransu; 09-17-2022 at 12:14 AM.

  4. #14
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,290
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Players: "It'd be weird if they balanced around something as subjective and murky as job difficulty, and a bit inconsistent with how they've been doing things--"
    Yoshi: "Uhm actually, we do want to balance around job difficulty."
    DNC, new-SMN, new-SAM: *sweats nervously*
    Yoshi: "And by this, I mean just MCH. Only MCH will be punished for being easy."
    RDM: "I--"
    Yoshi: "Quiet, you. Back into the shed where you belong."

    Damn bro, here we are
    (15)

  5. #15
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Wilford111 View Post
    When you perform a fight's mechanics and your rotation perfectly and still don't clear the dps check, it's hard to see it as anything but a tax or a loss.
    And they responded to that by making the fight easier, quite quickly you can even say.
    (3)

  6. #16
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ayche View Post
    And they responded to that by making the fight easier, quite quickly you can even say.
    Instead of buffing the jobs who needed it. You know, not a lot but just a bit. Enough to show they acknowledge the issue.
    (4)

  7. #17
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,026
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I guess I'll just have to deal with rock bottom dps...

    With embolden making my rdps higher than a mch ;p (I'm still here for you MCHs, group hug).
    (2)

  8. #18
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ayche View Post
    And they responded to that by making the fight easier, quite quickly you can even say.
    This will also fix absolutely nothing in the future. As soon as the next content releases it will either be way too easy when you run a meta comp or balanced around a meta comp's output and those underperforming jobs will get screwed over once again. All they did by nerfing the boss was delay having to fix the underlying issue.
    (5)

  9. #19
    Player
    SJWhat's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    19
    Character
    Shilf Shamwood
    World
    Jenova
    Main Class
    Viper Lv 92
    This is a real gut punch. If it really bothers us that much, then maybe range dps players need to go on strike. I always encourage playing other jobs anyhow, and Yoshida encourages playing other games. Make the devs own their current job design when party comp gets further thrown out of whack, and groups can't fill their party buff quota.
    (3)

  10. #20
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aikaal View Post
    Instead of buffing the jobs who needed it. You know, not a lot but just a bit. Enough to show they acknowledge the issue.
    If you have time only for a Hotfix, you perhaps can tinker potencies of tanks, who do not ever buff dps of others.
    However, buffing multiple DPS jobs with various roles in composition - and not making even bigger mess - needs more time.

    I agree that they should have communicated this clearly and say, that dps adjustments will take more time.
    Because what people displike most, is being (even seemingly) ignored.
    (4)

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