You misunderstood the post. Even though they called it Skillspeed, merging the stat meant making it works for weaponskills AND spells.Strongly disagree, jobs get optimisation from spell speed, SMN and BLM both have sps builds and healers have to base their spell speed on their level of optimisation to avoid running out of mana on excessive GCD heals
Spell speed isn’t a bad mechanic it just suffers from the combo of crit dominance and the lack of meaningful optimisation in most rotations outside of BLM actually giving you options to use it in a variety of different ways
The only job that is really relevant to is PLD and a little bit RDM (DRK BRD and NIN never string enough “spells” together for spell speed to have an effect on them) and PLD already has a wonky rotation that falls outside the normal loop bounds and they have said they are going to change it
I don’t disagree it probably would be easier to just have it be “speed” but it’s probably about 8754th in the priority list right now
Last edited by Supersnow845; 09-16-2022 at 07:37 PM.
1.) DRK 2-target rotation has been relevant in end-game content thus is greatly affectedThe only job that is really relevant to is PLD (DRK BRD and NIN never string enough “spells” together for spell speed to have an effect on them and RDM melee combo is considered a spell when enchanted) and PLD already has a wonky rotation that falls outside the normal loop bounds and they have said they are going to change it
I don’t disagree it probably would be easier to just have it be “speed” but it’s probably about 8754th in the priority list right now
2.) BRD no longer categorises songs as spells but instead abilities, thus has no spells
3.) NIN Mudras are abilities, not spells
4.) RDM Enchanted action is unaspected damage Weaponskill. This means magical damage weaponskill, not spell.
3.) Them already saying they will rework Paladin does not undermine how good this fix would be in the meantime, letting alone how it helps the jobs otherwise and would solve design roadblocks for future actions.
PLD: has spells in main rotation
DRK: has spells in 2-target rotation and ranged
RPR: has spells in ranged / filler
RDM: has weaponskills in main rotation and filler
The point is having a stat not contributing to a significant part of their kit and one of these options would remedy this:
1.) Merge both speed stats into one, like the main post said
2.) Give the named jobs traits to get spellspeed equal to skillspeed (PLD DRK RPR) and vice versa (RDM)
3.) Recategorise the actions.to be in line with the role (most boring option)
Like I said above this really only affects PLD (which is getting changed anyway) besides unmend and it’s AOE DRK’s “spells” are all oGCD so are unaffected by spell speed or skill speed, RPR’s harpe is like unmend in that you shouldn’t ever have to spam it, enchanted RDM melee combo only affects three skills and BRD/NIN never chain enough spells togetherPLD: has spells in main rotation
DRK: has spells in 2-target rotation and ranged
RPR: has spells in ranged / filler
RDM: has weaponskills in main rotation and filler
The point is having a stat not contributing to a significant part of their kit and one of these options would remedy this:
1.) Merge both speed stats into one, like the main post said
2.) Give the named jobs traits to get spellspeed equal to skillspeed (PLD DRK RPR) and vice versa (RDM)
3.) Recategorise the actions.to be in line with the role (most boring option)
PLD is already being changed so it really would have such a minimal effect it becomes debatable if it would even be worth implementing
You are conflicting spells and magic damage.Like I said above this really only affects PLD (which is getting changed anyway) besides unmend and it’s AOE DRK’s “spells” are all oGCD so are unaffected by spell speed or skill speed, RPR’s harpe is like unmend in that you shouldn’t ever have to spam it, enchanted RDM melee combo only affects three skills and BRD/NIN never chain enough spells together
PLD is already being changed so it really would have such a minimal effect it becomes debatable if it would even be worth implementing
PLD Fastblade is a physical weaponskill.
RDM Enchanted actions are magical weaponskills.
DRK AOE combo are magical spells.
BLU Drill Cannon is a physical spell.
RDM Fleche is a physical ability.
DRK Edge / Flood is magical ability.
MP cost or damage type do not dictate what is weaponskill, spell or ability. Look it up.
That’s not what I mean at allYou are conflicting spells and magic damage.
PLD Fastblade is a physical weaponskill.
RDM Enchanted actions are magical weaponskills.
DRK AOE combo are magical spells.
BLU Drill Cannon is a physical spell.
RDM Fleche is a physical ability.
DRK Edge / Flood is magical ability.
MP cost or damage type do not dictate what is weaponskill, spell or ability. Look it up.
The only skills this would affect in a practical sense are
-PLD’s magical combo of which PLD is getting changed
-DRK’s AOE combo
-RDM’s first three melee pieces
I didn’t realise BRD’s songs and NIN’s mudras got changed and I didn’t realise enchanted melee combos are still weaponskills (I’ll amend that) but that’s all it would affect, sure it would be nice but it’s like 9000th on the priority list since square doesn’t seem to want anyone else to be half and half because RDM and PLD occupy opposing sides on that area and they like enforcing melee be ranged jobs for raid strats
But I’ll shut up now because the suggestion isn’t exactly bad and I’ve argued way too much (and been wrong too many times) for someone who actually agrees with the idea even if I think it would change barely nothing if implemented
Last edited by Supersnow845; 09-16-2022 at 07:52 PM.
Glad I could clear up a few misunderstandings.That’s not what I mean at all
The only skills this would affect in a practical sense are
-PLD’s magical combo of which PLD is getting changed
-DRK’s AOE combo
-RDM’s first three melee pieces
I didn’t realise BRD’s songs and NIN’s mudras got changed and I didn’t realise enchanted melee combos are still weaponskills (I’ll amend that) but that’s all it would affect, sure it would be nice but it’s like 9000th on the priority list since square doesn’t seem to want anyone else to be half and half because RDM and PLD occupy opposing sides on that area and they like enforcing melee be ranged jobs for raid strats
But I’ll shut up now because the suggestion isn’t exactly bad and I’ve argued way too much (and been wrong too many times) for someone who actually agrees with the idea even if I think it would change barely nothing if implemented
That said, your opinion of what is priority #xyz is skewed, for one has this issue been around since Heavensward and further escalates with each expansion, even if it affects only OnE jobnit is a problem. It would also futureproof this issue ahead of time with new job and action releases.
For two, the actual workload for solving the conundrum works in three possible ways as I mentioned in another post.
1.) Merging = scan every class and object for either speed stats, create a new class for the basic speed stat and copy the attributes of both stats into it.
2.) Trait = create a trait attribute that will "if true: Spellspeed = Skillspeed" (or other way around for RDM) that exists on jobs with said actions.
3.) Recategorise = change the attribute of each problem actions to something their job can support.
For third, game development and combat / job design workloads are not a singular string of work in order.
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