Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Jump ability that stays up in air longer to avoid some damage/ability like FFIV but when it comes down it stuns the mob + crit damage WS at same time it stuns the player while the mob is stunned (kind of like having the lance through mobs tail, or w/e keeping the mob/player in place)

    High miss rate (still has the evasion from damage/ability for few seconds more so still good to use) but if it hits would be a sweet ability.
    (0)

  2. #2
    Player
    Krono's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Krono Duskfeather
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Reinheart View Post
    Jump ability that stays up in air longer to avoid some damage/ability like FFIV but when it comes down it stuns the mob + crit damage WS at same time it stuns the player while the mob is stunned (kind of like having the lance through mobs tail, or w/e keeping the mob/player in place)

    High miss rate (still has the evasion from damage/ability for few seconds more so still good to use) but if it hits would be a sweet ability.
    Sounds like an evasive control ability. Interesting idea. Would be cool to impale certain foes to the ground after landing a Jump attack and rendering both the user and the target immobile for a set amount of time. Might even tie into the whole limb crippling system that's already in place. I could also see it working like a channeled effect, that if hit during the stun timer, it's broken immediately.

    Also just remembered the devs mentioning the implementation of cast bar frames for target's and party members. It'd be interesting to see how this idea could be used to interrupt certain skills/spells, to prevent a possible wipe or to gain an advantage over a boss for a short amount of time such as interrupting a heal/buff spell.
    (0)
    Last edited by Krono; 03-27-2012 at 04:18 AM.