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  1. #21
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    275
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Where is the problem? This is only fair. Meele have situations, where they can not attack (monk with practicly zero distance attacks), or have only weak distance attacks. So, it is fair, that they make the most dmg, when they are near the enemy.

    Ranger can attack the whole time from each distance, while in motion. So, its fair that they make the lowest dmg of all dd.

    Caster are between, because they can attack from all distances. But not the whole time (or can only use weak spells, when they have to move very often). So, it is fair, that they are in the middle.
    (0)

  2. #22
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Name one fight this tier where melee have any situation they lose more than one GCD in, in an optimized setting.
    (4)

  3. #23
    Player
    Renascent's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Na'ih Renascent
    World
    Spriggan
    Main Class
    Red Mage Lv 90
    Yeah nice meme, i play melee this tiers i dont have to use my ranged attack even once in reclears and i don't even need to think to get that result. maybe used it twice in prog and it's being generous, keeping uptime is a joke because boss hitbox take half the arena even tank that get a bit shafted by strat can keep 100% uptime with some adjust.

    Caster not attacking is also a meme, there is some mecanic where im sure it's a bit trickier but i was rdm last tiers and it was the same things 100% uptime just playing the job well enough.

    That reasoning balance is for a game that no longer exist.
    (6)

  4. #24
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    442
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Keichi View Post
    Where is the problem? This is only fair. Meele have situations, where they can not attack (monk with practicly zero distance attacks),
    Why bother using ranged attacks as a melee when the bosses lately have a hitbox that's basically the size of Earthly Star? You'd have to be literally trying to run off the edge of arenas to not be able to land gcds.
    (4)

  5. #25
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Renascent View Post
    Yeah nice meme, i play melee this tiers i dont have to use my ranged attack even once in reclears and i don't even need to think to get that result. maybe used it twice in prog and it's being generous, keeping uptime is a joke because boss hitbox take half the arena even tank that get a bit shafted by strat can keep 100% uptime with some adjust.

    Caster not attacking is also a meme, there is some mecanic where im sure it's a bit trickier but i was rdm last tiers and it was the same things 100% uptime just playing the job well enough.

    That reasoning balance is for a game that no longer exist.
    Then you have Purgation in 7s and Cthonic Vent in 8s doorboss which have the whole party practically hiking the arena multiple times, which is enough to catch any caster (except maybe smn) unawares without a TON of preparation, and even then I've run out of movement options in both, though the latter only when I'm forced to move after every dragon vent hop.
    (2)

  6. #26
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Keichi View Post
    Where is the problem? This is only fair. Meele have situations, where they can not attack (monk with practicly zero distance attacks), or have only weak distance attacks. So, it is fair, that they make the most dmg, when they are near the enemy.

    Ranger can attack the whole time from each distance, while in motion. So, its fair that they make the lowest dmg of all dd.

    Caster are between, because they can attack from all distances. But not the whole time (or can only use weak spells, when they have to move very often). So, it is fair, that they are in the middle.
    Here's the problem:


    TBH it's kinda hard to miss
    (14)
    Last edited by CKNovel; 09-13-2022 at 08:02 PM.

  7. #27
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Keichi View Post
    Where is the problem? This is only fair. Meele have situations, where they can not attack (monk with practicly zero distance attacks), or have only weak distance attacks. So, it is fair, that they make the most dmg, when they are near the enemy.

    Ranger can attack the whole time from each distance, while in motion. So, its fair that they make the lowest dmg of all dd.

    Caster are between, because they can attack from all distances. But not the whole time (or can only use weak spells, when they have to move very often). So, it is fair, that they are in the middle.
    How to tell me you haven't done any of the current savage fights without telling me you haven't done any of the current savage fights.

    You'd have to put forth some impressive effort to lose uptime on melees these days like chosing a ranged spot for mechanics so you even get a chance to be out of melee range. And then there's the tree where the hitbox is basically the arena. Oh, and no positionals for good measure.
    RDM, BLM and healers currently have to work more for their uptime than melees do. The beloved stop-and-go/ bait/ hike across the arena a few times currently don't affect melees at all. But you'll have to work for it if you want to keep uptime without Ruin II spam on SCH, without losing LS for your burst on AST, without screwing your mana gain on RDM or without cutting AF phases on BLM.
    (2)

  8. #28
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,062
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    I shall continue posting into the void for rpr buffs
    (1)

  9. #29
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    I shall continue posting into the void for rpr buffs
    Reaper does not need buffs
    (0)

  10. #30
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,556
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Name one fight this tier where melee have any situation they lose more than one GCD in, in an optimized setting.
    I would name you one but square just made the boss untargetable instead
    (4)

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