3%? What's a good median difference and why? I'd like to see a good discussion on this.
3%? What's a good median difference and why? I'd like to see a good discussion on this.
0% to none, preferably.
Absolutely not, like I said. It's preferable if there's 0% but that's impossible, all 4 tanks are sort of homogenized already so the discrepancy we're experiencing now is just hilarious.
I'd prefer tanks to be more about mitigating damage instead of being a DPS arms race.
Tanks were more balanced when they only had 100-200 DPS difference. 500 DPS difference is pretty bad and just says go play GNB/DRK.
This xpac is pretty bad considering we are in the dark ages of homogenization where you only have red green and blue DPS.
Do not need homogenisation when there is no other contribution factors to account for in calculating tank DPS, like possessing raid buffs, the only thing that should in any way skew the damage output is Crit and DH variance.
I agree with the 3%, based on what the Tank Job brings to the table. If they bring next to nothing to help with the Party/Raid, then they should be on the top in terms of DMG output, because they would need it to compensate for their poor party/raid utility. Then the one that brings loads, would be on the bottom in terms of DMG, due to how much they bring to the group/raid in terms of useful utility.
So to me. (Highest to Lowest DPS Output.)
1. Dark Knight
2. Warrior
3. Gunbreaker
4. Paladin
Ideally, what I'd like to see is every tank job be redesigned with trading small DPS for small utilities.I agree with the 3%, based on what the Tank Job brings to the table. If they bring next to nothing to help with the Party/Raid, then they should be on the top in terms of DMG output, because they would need it to compensate for their poor party/raid utility. Then the one that brings loads, would be on the bottom in terms of DMG, due to how much they bring to the group/raid in terms of useful utility.
So to me. (Highest to Lowest DPS Output.)
1. Dark Knight
2. Warrior
3. Gunbreaker
4. Paladin
So I'd like PLD and DRK to have the most utilities, thus the lowest DPS, while WAR and GNB have less utility, but slightly more DPS, not varying too too much, but enough to feel like "Yeah I'm a WAR main, I do the most damage but bring the least utility." That's core identity to me.
So I think it should be in terms of utility:
1. PLD
2. DRK
3. GNB
4. WAR
In terms of DPS, reflecting that:
1. WAR
2. GNB
3. DRK
4. PLD
I don't think the utility and DPS should be massive (especially not the mess it is right now), but I think that's the job fantasy I have in my mind for each of these jobs historically and classically and want to see. I think all 4 tanks should be able to clear all content with no issues at all times, but I love the idea of PLD being lowest DPS best utility while WAR being highest DPS lowest utility, so long as the gap isn't too massive for each.
But yes, currently in terms of utility with how the jobs are right now, your order is correct. I just don't think WAR should have this much utility and healing.
Considering how much 100 extra dps can do to help meet dps checks might argue that's really enough.I'd prefer tanks to be more about mitigating damage instead of being a DPS arms race.
Tanks were more balanced when they only had 100-200 DPS difference. 500 DPS difference is pretty bad and just says go play GNB/DRK.
This xpac is pretty bad considering we are in the dark ages of homogenization where you only have red green and blue DPS.
I honestly agree with this take in general, everyone is generally just talking about "Hominization" but if the only *real* different between tanks is this tank does slightly more damage but is slightly less tanky. Like Either would really change a fight that much (If the damage difference wasn't so much like it is now).
I don't think it's that hard making mitigation different but somewhat balanced, The 30% Mit is a example where they could add different things like warrior does, they could add/change more defensives to be unique (Without the "unique" aspect just meaning bad)
Paladin is weird its defensives are pretty different I do like that but at the same time if people are going to call it a "utility tank" we should really be making its utility more viable and more of a reason why you would pick a Paladin over a Gunbreaker, who is better defensively and offensively.
My Main problem with the "x" needs to do more dps because this tank is either "more defensive" or "has more utility" is normally the utility or defensives aren't enough to be a significant upside to even justify a 100 Dps difference, Paladins support options aren't enough for it to be behind (has one less personal already... and I'm not even a fan of this, considering they don't even benefit from their raid wides). Warriors blood whetting is great! but No it doesn't justify a massive difference, it's not that good compared to other small cooldowns (In dungeons yes, but raid content no).
Should be based off their mitigation and self sustain. Which should be DRK>GNB>WAR>PLD
However it would be more ideal to give them all equal mitigation and dps but I dont see them doing that.
PLD needs a rework. It has the most complex rotation yet does the least dps out of the tanks and has the least self mitigation. This expansion job balance is completely out of whack. From dps all the way down to mitigation and sustain.
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