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  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100

    How much difference in damage should the tanks have?

    3%? What's a good median difference and why? I'd like to see a good discussion on this.
    (0)

  2. #2
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    0% to none, preferably.
    (7)

  3. #3
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aluja89 View Post
    0% to none, preferably.
    So you like homogenization? Not accusing, just seeking opinions.
    (1)

  4. #4
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Absolutely not, like I said. It's preferable if there's 0% but that's impossible, all 4 tanks are sort of homogenized already so the discrepancy we're experiencing now is just hilarious.
    (13)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'd prefer tanks to be more about mitigating damage instead of being a DPS arms race.

    Tanks were more balanced when they only had 100-200 DPS difference. 500 DPS difference is pretty bad and just says go play GNB/DRK.

    This xpac is pretty bad considering we are in the dark ages of homogenization where you only have red green and blue DPS.
    (6)

  6. #6
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    So you like homogenization? Not accusing, just seeking opinions.
    Do not need homogenisation when there is no other contribution factors to account for in calculating tank DPS, like possessing raid buffs, the only thing that should in any way skew the damage output is Crit and DH variance.
    (0)

  7. #7
    Player

    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    127
    I agree with the 3%, based on what the Tank Job brings to the table. If they bring next to nothing to help with the Party/Raid, then they should be on the top in terms of DMG output, because they would need it to compensate for their poor party/raid utility. Then the one that brings loads, would be on the bottom in terms of DMG, due to how much they bring to the group/raid in terms of useful utility.

    So to me. (Highest to Lowest DPS Output.)

    1. Dark Knight
    2. Warrior
    3. Gunbreaker
    4. Paladin
    (1)

  8. #8
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HolyReign View Post
    I agree with the 3%, based on what the Tank Job brings to the table. If they bring next to nothing to help with the Party/Raid, then they should be on the top in terms of DMG output, because they would need it to compensate for their poor party/raid utility. Then the one that brings loads, would be on the bottom in terms of DMG, due to how much they bring to the group/raid in terms of useful utility.

    So to me. (Highest to Lowest DPS Output.)

    1. Dark Knight
    2. Warrior
    3. Gunbreaker
    4. Paladin
    Ideally, what I'd like to see is every tank job be redesigned with trading small DPS for small utilities.

    So I'd like PLD and DRK to have the most utilities, thus the lowest DPS, while WAR and GNB have less utility, but slightly more DPS, not varying too too much, but enough to feel like "Yeah I'm a WAR main, I do the most damage but bring the least utility." That's core identity to me.

    So I think it should be in terms of utility:

    1. PLD
    2. DRK
    3. GNB
    4. WAR

    In terms of DPS, reflecting that:

    1. WAR
    2. GNB
    3. DRK
    4. PLD

    I don't think the utility and DPS should be massive (especially not the mess it is right now), but I think that's the job fantasy I have in my mind for each of these jobs historically and classically and want to see. I think all 4 tanks should be able to clear all content with no issues at all times, but I love the idea of PLD being lowest DPS best utility while WAR being highest DPS lowest utility, so long as the gap isn't too massive for each.

    But yes, currently in terms of utility with how the jobs are right now, your order is correct. I just don't think WAR should have this much utility and healing.
    (2)

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I'd prefer tanks to be more about mitigating damage instead of being a DPS arms race.

    Tanks were more balanced when they only had 100-200 DPS difference. 500 DPS difference is pretty bad and just says go play GNB/DRK.

    This xpac is pretty bad considering we are in the dark ages of homogenization where you only have red green and blue DPS.
    Considering how much 100 extra dps can do to help meet dps checks might argue that's really enough.
    I honestly agree with this take in general, everyone is generally just talking about "Hominization" but if the only *real* different between tanks is this tank does slightly more damage but is slightly less tanky. Like Either would really change a fight that much (If the damage difference wasn't so much like it is now).

    I don't think it's that hard making mitigation different but somewhat balanced, The 30% Mit is a example where they could add different things like warrior does, they could add/change more defensives to be unique (Without the "unique" aspect just meaning bad)
    Paladin is weird its defensives are pretty different I do like that but at the same time if people are going to call it a "utility tank" we should really be making its utility more viable and more of a reason why you would pick a Paladin over a Gunbreaker, who is better defensively and offensively.

    My Main problem with the "x" needs to do more dps because this tank is either "more defensive" or "has more utility" is normally the utility or defensives aren't enough to be a significant upside to even justify a 100 Dps difference, Paladins support options aren't enough for it to be behind (has one less personal already... and I'm not even a fan of this, considering they don't even benefit from their raid wides). Warriors blood whetting is great! but No it doesn't justify a massive difference, it's not that good compared to other small cooldowns (In dungeons yes, but raid content no).
    (3)

  10. #10
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Should be based off their mitigation and self sustain. Which should be DRK>GNB>WAR>PLD

    However it would be more ideal to give them all equal mitigation and dps but I dont see them doing that.

    PLD needs a rework. It has the most complex rotation yet does the least dps out of the tanks and has the least self mitigation. This expansion job balance is completely out of whack. From dps all the way down to mitigation and sustain.
    (2)

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