Quote Originally Posted by Packetdancer View Post
I mean, if they dropped everything in 6.2x all at once, I suspect people would burn-out trying to do All The Things right away, and then complain there was nothing to look forward to until 6.3x. But it also gives them time to polish other things individually; I also suspect they're still working on fine-tuning the Variant/Criterion dungeons that will come in 6.25, for instance.

I'd say you shouldn't think of it as "6.2 is the patch, and we're getting parts of it later"; rather, think of it like "6.20 is this one patch, and 6.21 is the next patch..." and so on. The x.y0 patches are always MSQ chapters and raids (be they normal/savage or alliance), while the patches between the x.y0 ones contain other content.

Being able to focus on the raid stuff for 6.20, and then once they know that's all rolled out well, turn their attention fully to final polish/balance/whatever for the Variant and Criterion dungeons -- or any other 'later patch lifetime' features -- and then roll those out and be able to focus on addressing any issues that arise there is just good dev practice.
People forgot already that Island Sanctuary got maxed out in 70-ish hours due to people zerging content that was meant to be taken easy?

I do think though that part of the reason why people associate 6.20 as being the whole patch and then having content drip-fed in its tenure because they announce everything the patch cycle will have at once. Including on the trailer.