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  1. #2
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    The worst melee job fun wise of the entire game

    Numbers are important and Monk DOES have them, but looks like a clunky, uninspired lesser ninja version. Its so bad that is barely played despite being just reworked and having really good damage, hovering amongst the top 3 least popular jobs of the entire game since 6.0. Meanwhile you have SMN that despite their rework's shortcomings, became one of the top 3 popular jobs consistently.

    Seems that SE doesnt even have a clue of what Monk should be despite having great iterations of Monks on their own franchise, and Monk fans will be waiting for the "Look forward for the next MNK rework in 8.0 this time well get it right!!" since I could bet an arm that we are stuck with this shitty version for at least an extra expansion

    Opinions are subjective but considering the MNK popularity is as low as before the rework, its a clear proof that it was a complete faliure that was relying on Sabin nostalgia so that people bought the 0 sinergy Beast Chakra mechanics, not improving the normal Chakra bar and/or its expenders, keeping the exact same rotation since 2.0 besides specific combos that, to add injury, some werent even intended, just to mention a few of the problems that existed before and were ignored or made it worse.

    MNK kit is like a Frankenstein monster where parts are completely or mostly independent to each other and looked like they were forcefully welded to each other to give a false feeling of job complexity
    (3)
    Last edited by Bhearil; 09-12-2022 at 12:57 AM.