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  1. #11
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by DrWho2010 View Post
    the place wasn't made for you to afk and live in, so all those things (minus the orchestrion which is already there) are not necessary.
    This remains one of the worst arguments. People don't want to live in there. But its nonsensical and inconvenient to the player experience to have to stop in the middle of what you're doing to Teleport to Limsa for the basic action of checking retainers.

    While I would prefer a Retainer bell on the island, I'd be fine with one on the Drydocks too. If this is meant to be casual fun content (once you hit rank 10 it's more a weekly to check set & forget) then having simple access to a few other basic systems is beneficial to the player experience. Not Having a bell in there won't stop someone from no lifeing the sanctuary. But it WOULD be a fantastic convenience if I could check retainers on the way to my weekly checks.
    (7)

  2. #12
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Iscah View Post
    I wouldn't expect them to add those things to the island itself, but a retainer bell in Moraby would be nice. (And one in Quarrymill for PotD too.) There are bells in Mor Dhona so they're not functionally restricted to being in large cities.
    That's a smarter idea. +1
    (2)
    やはり、お前は……笑顔が……イイ

  3. #13
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Covenant View Post
    Island Sanctuary - Please include summoning bell, orchestration, mail box, telecrystal, and
    auction house.

    Teleporting to one area to npc warp to next area seems like a waste. I'm sure your trying to maintain the rpg element, but really? If there were the case all teleporting would be eliminated and only chocobo travel allowed.

    This also goes for bozjan, elemental, etc.
    Market boards are limited to actual markets, so that's out.
    Mail... why? How much correspondence are you going through regularly?
    Orchestrion is there, though it could be a little less muted away from the cabin.
    Bell... eh.

    All of these things are so easy to get to. What's the harm in teleporting out? Just go to Kugane. They even have a company chest.

    Teleport... Bozja and Eureka are basically duty instances, so you'll never be able to teleport directly. The Island is no different from going to a house, where you first teleport to that plot before you go in.
    (1)

  4. #14
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,380
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Excuse me this is the "island of your dreams"

    why didn't you dream of these things on your island before you built it? checkmate
    (13)

  5. #15
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by ReynTime View Post
    You don't need to be a dev to know the reasoning why these things will never be added to Islands.

    Island instances are limited and on a timer. The last thing they will ever consider is adding summoning bells or anything that will encourage players to fill the server for as long as possible.
    Seconding this; we know the instance servers are limited, the last thing they're going to want is reasons for people to just idle on the island and never leave, eating up instance slots.

    That said, the ability to teleport to the island is also probably a technical limitation; the teleportation system seemingly cannot teleport you into dynamically instanced areas. There are a whole slew of technical reasons this limitation might exist; for once, I am going to spare you all some three-page analysis of How MMOs Work Behind the Scenes and just point out that the limitation does exist; you cannot teleport inside of a house, you cannot teleport directly into a Bozja or Eureka instance... in all those cases, you need to speak to an NPC (or use a door, which functions akin to an NPC in this scenario) which then can check "does an instance exist that I can put this person in, or do I need to create one first."

    I'm actually shocked that you can go into an instanced duty from your island sanctuary and come back to it afterwards. Though, watching closely, it appears to actually drop you at the Moraby Drydocks when you return from your instanced duty and then basically automatically speaks to the NPC to try to get you to your island. Which, if that's accurate, is one of the most hackish, duct-tape-and-paperclips solutions I think I've ever seen, but... I mean, I guess it works?

    But I cannot imagine trying to set up the teleportation system to do that.
    (11)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #16
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,916
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Oh god I have to get out too once in a while xD Don’t trap me in there forever lmao!!
    (0)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  7. #17
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    I'm actually shocked that you can go into an instanced duty from your island sanctuary and come back to it afterwards. Though, watching closely, it appears to actually drop you at the Moraby Drydocks when you return from your instanced duty and then basically automatically speaks to the NPC to try to get you to your island. Which, if that's accurate, is one of the most hackish, duct-tape-and-paperclips solutions I think I've ever seen, but... I mean, I guess it works?

    But I cannot imagine trying to set up the teleportation system to do that.
    That might explain why the area around the cottage seems to have a couple of specific spots to load you back into when returning from a duty. The game doesn't remember where you actually were, so it just puts you in a "close enough" preset position.
    (3)

  8. #18
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    I'm actually shocked that you can go into an instanced duty from your island sanctuary and come back to it afterwards. Though, watching closely, it appears to actually drop you at the Moraby Drydocks when you return from your instanced duty and then basically automatically speaks to the NPC to try to get you to your island. Which, if that's accurate, is one of the most hackish, duct-tape-and-paperclips solutions I think I've ever seen, but... I mean, I guess it works?
    It does take you to Moraby Drydocks first.

    My system is slow enough at the transition points that I've had chat from players hanging out in Moraby pop up in between my Trust dungeon runs and landing back in Island Sanctuary.
    (7)

  9. #19
    Player HanWenqing's Avatar
    Join Date
    Oct 2021
    Posts
    166
    Character
    Magister Bank
    World
    Zodiark
    Main Class
    Gladiator Lv 2
    Quote Originally Posted by DrWho2010 View Post
    the place wasn't made for you to afk and live in, so all those things (minus the orchestrion which is already there) are not necessary.
    Who are you to decide how we play? Don't we pay a monthly subscription?

    Really this lack of respect, you pay and they tell you how to play...

    If the game is in this state it's mainly because of this policy to save the huge profits of ff14
    It's enough to make the players guilty when the fault is SE and the dev team...
    (4)

  10. #20
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by HanWenqing View Post
    Who are you to decide how we play? Don't we pay a monthly subscription?

    Really this lack of respect, you pay and they tell you how to play...

    If the game is in this state it's mainly because of this policy to save the huge profits of ff14
    It's enough to make the players guilty when the fault is SE and the dev team...
    If you're being serious, maybe you need a longer break from the forums. Relax dude.
    (6)

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