Quote Originally Posted by Flana View Post
It's both. New Summoner has inherited all of the problems of old Summoner without actually fixing anything. They didn't actually solve any problem with old design while also making it so simple to play a cat could get through the entire rotation.
I disagree. SMN feeling like a level 50/60 job in a level 90 era is a big problem and contributes to the aggressive simplicity of the job which does need to be corrected, but it did eliminate several of old SMN's issues even if it may not have seemed worth the fix. ShB SMN was a disjointed mess that you made work, but had no real kit synergy. It was a garage sale of vestigial mechanics jammed together like a bunch of puzzle pieces that don't belong. The leveling experience of it was also a disaster--like you were learning a completely different job every few levels, and that also meant you had to know several different rotations in order to use SMN in synched content.

It might not feel as satisfying to use, but at the very least, it actually has a flow to it. Its biggest clunk is just the inability to keep Carbuncle summoned during Demi-primal summoning and is otherwise fairly flexible which is a good quality. It's a good foundation for a job, it's just that it shouldn't have launched in this incomplete state. Having almost a job for an entire expansion is an issue, one that will likely be fixed with the release of new expansions. That's not an excuse for being as simple as it is, but it has a direction at least.