Quote Originally Posted by FullSilver View Post
This rework is atrocious as someone who played and loved this job through ShB. They not only removed anything resembling a rotation, but SE also decided to delete pet interaction and make SMN a glorified physical ranged. So now a job known for its learning curve becomes a 1-2 job; this rework shows a complete disregard for the players that enjoyed XIV's previous iterations. On top of that, it's almost been 10 months since EW was released. We still don't know where they want to take this job, and it was left in this state with no communication is disheartening, to be honest.

I feel we need another rework in 7.0 at this point, one that uses want people liked about SMN before EW. Ie. Pet interactions, DoTs, etc.
It's moreso that this iteration of SMN feels incomplete, not broken. What we have mechanically feels like what any other job might have at level 60, not 90. Simply building upon this version of SMN can, in theory, resolve the overly simple rotation, though we'll ultimately have to see how they progress with the job. In regards to Carbuncle, though, I think the team needs to resolve whatever makes it currently impossible to keep Carbuncle out when the demi-primals are summoned. There's no reason for Carbuncle to need to be dismissed from a gameplay standpoint, and allowing him to stay out would give the developers the opportunity to inject more substance into him. It's just old code that's currently holding him back.

It would be nice if the old poison mage elements could be restored onto SCH since SCH is a hollow husk of a job currently with no rotation at all, that way the old rotation can live on.